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"Find me cards equivalent to: Steelburr Champion"

Equivalent cards (white, similar abilities, vigilance, counters on spells):
1. Taranika, Akroan Veteran — vigilance, buffs creatures (not counters, but similar effect).
2. Luminarch Aspirant — puts +1/+1 counters.
3. Serene Steward — can place counters repeatedly.
4. Steelburr Champion — original card.


Reason: White creatures with vigilance and abilities that add +1/+1 counters, or grow when spells are cast, are rare. Closest matches focus on vigilance or +1/+1 counters.

Found Cards

5 Results

Luminarch Aspirant

Serene Steward

Steelburr Champion

Steelburr Champion

Taranika, Akroan Veteran

Luminarch Aspirant #24 Creature — Human Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Luminarch Aspirant can be the target of its own ability.
  • Prices

    Seller Price
    Manapool / 0.63 USD 0.15 USD
    Tcgplayer 0.38 USD / 1.57 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Cardmarket / 0.7 EUR 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, put a +1/+1counteron target creature you control.

    Serene Steward #46 Creature — Human Cleric Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
  • The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.49 EUR 0.1 EUR
    Manapool 0.15 USD / 0.37 USD
    Tcgplayer 0.12 USD / 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, you may pay . If you do, put a +1/+1counteron target creature.

    Steelburr Champion #10 Token Creature — Mouse Soldier

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.16 USD

    Legalities

    Text

    Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1counteron this creature. (This token's mana cost is .)

    Steelburr Champion #48 Creature — Mouse Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Mouse
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Offspring Vigilance

    Rules

  • Any "enters" abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
  • If the spell is countered, the offspring ability will not trigger, and no token will be created.
  • If the spell resolves but the creature with offspring leaves the battlefield before the offspring ability resolves, you'll still create a token copy of it.
  • In the rare case where the creature doesn't have the offspring ability when it enters, the ability won't trigger even if you paid the offspring cost.
  • In the rare case where the original creature is copying something else when the offspring ability resolves, the token enters as whatever that creature copied, except it's a 1/1.
  • Many creatures with offspring abilities have other abilities that refer to them as "this creature" rather than referring to them by name. This difference is for clarity purposes and does not change the function of any of these abilities.
  • Steelburr Champion's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • The token copies exactly what was printed on the original creature and nothing else, except it's a 1/1 (unless that creature is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.
  • The token created by the offspring ability isn't "cast", so abilities that trigger when a creature spell is cast won't trigger for the copy.
  • You can pay an offspring cost only once as you cast a spell with offspring. You can't try to pay it multiple times to get more token copies.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket 0.93 EUR
    Tcgplayer 0.49 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1counteron this creature.

    Taranika, Akroan Veteran #39 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Any effects that modify the target creature's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created. The same is true of counters that modify its power and toughness.
  • Taranika's triggered ability can target a creature that's already untapped. It still becomes 4/4 and gains indestructible.
  • Taranika's triggered ability isn't optional. If your only other creatures are bigger than 4/4, you'll have to shrink one for the turn.
  • Untapping an attacking creature doesn't remove it from combat.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.3 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.18 EUR 0.16 EUR
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.