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"Find me cards equivalent to: Stensia Masquerade"

Equivalent cards to Stensia Masquerade (red, Vampire synergy, grants first strike and/or buffs on attacking):
1. Vampire Nocturnus – Buffs Vampires (black, but Vampire synergy; may fit certain decks).
2. Rakish Heir – Red, gives attacking Vampires +1/+1 counters.
3. Markov Blademaster – Gains +1/+1 counters for damage dealt (red, Vampire).
4. Spiteful Shadows – Similar in red, but different effect; helps with damage on attacking.

Closest direct equivalent in red is Rakish Heir due to Vampire +1/+1 synergy.

Found Cards

5 Results

Markov Blademaster

Rakish Heir

Spiteful Shadows

Stensia Masquerade

Vampire Nocturnus

Markov Blademaster #96 Creature — Vampire Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If this creature deals combat damage to multiple players simultaneously, perhaps because some combat damage was redirected, its ability will trigger for each of those players.
  • The +1/+1 counter isn't put on Markov Blademaster in time to increase the amount of combat damage dealt during that combat step. However, the +1/+1 counter put on Markov Blademaster when first-strike damage is dealt will increase the amount of damage dealt during the regular combat damage step.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.49 USD
    Cardmarket / 1.59 EUR 0.41 EUR
    Manapool / 0.93 USD 0.25 USD
    Tcgplayer / 0.86 USD 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature deals combat damage to a player, put a +1/+1counteron it.

    Rakish Heir #149 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.3 EUR
    Manapool 0.26 USD
    Tcgplayer 0.29 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Vampire you control deals combat damage to a player, put a +1/+1counteron it.

    Spiteful Shadows #75 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Spiteful Shadows causes the enchanted creature to deal damage to its controller. Abilities like lifelink and infect will apply.
  • Prices

    Seller Price
    Cardmarket 0.12 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.1 USD / 0.28 USD
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

    Stensia Masquerade #184 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • Losing or gaining first strike after first-strike damage has been dealt won't cause a creature to deal combat damage twice or to not deal combat damage.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.99 USD
    Tcgplayer 0.19 USD / 3.66 USD
    Cardmarket / 1.11 EUR 0.17 EUR
    Manapool 0.15 USD / 1.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1counteron it. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Vampire Nocturnus #3 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To work as an evasion ability, an attacking creature must already have flying when the declare blockers step begins. Once a creature has become blocked, giving it flying won't change that.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, the new top card won't be revealed until you finish doing so.
  • The top card of your library isn't in your hand, so you can't suspend it, cycle it, discard it, or activate any of its activated abilities.
  • When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.
  • If the top card of your library is black, Vampire Nocturnus will give itself +2/+1 and flying even if it's somehow not a Vampire.
  • Prices

    Seller Price
    Cardmarket 4.89 EUR
    Manapool 6.24 USD
    Cardkingdom 9.49 USD
    Tcgplayer 8.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.