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5 Cards Found

AI 🤖 Find me cards equivalent to: Stitch in Time

Equivalent cards to Stitch in Time (which is a red-blue coin-flip extra turn card) include:

  • Fiery Gambit (red, coin-flip with extra turn as a possible reward)
  • Krark's Thumb (artifact, enhances coin-flips for Izzet-style decks)
  • Magosi, the Waterveil (land, non-flip, gives extra turn for blue decks) No other direct Izzet coin-flip extra turn cards exist; most extra-turn spells like Time Warp are blue only.


Reason: Stitch in Time is unique as an Izzet coin-flip extra turn spell. Closest are red coin-flip cards and blue extra turn spells.

Results:

Fiery Gambit #90 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After each flip, you choose whether to continue flipping.
  • If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.
  • You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.
  • You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.
  • Prices

    Seller Price
    Tcgplayer 2.51 USD / 3.93 USD
    Cardmarket 1.18 EUR / 2.63 EUR
    Cardkingdom 3.99 USD / 6.99 USD
    Cardsphere 2.63 USD
    Manapool 2.49 USD / 4.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

    Krark's Thumb #MRD-190 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you and your opponent both flip at the same time, you can see your opponent's result before choosing which result to keep.
  • If an effect tells you to flip more than one coin at once, this replaces each individual coin flip. For example, if an effect tells you to flip two coins, you don't flip four coins and ignore any two; you flip two coins, flip two coins, and then ignore one flip from each pair of flips. You will know the results of all simultaneous flips before choosing which to ignore.
  • Prices

    Seller Price
    Tcgplayer 13.23 USD
    Cardmarket 5.59 EUR
    Cardkingdom 17.99 USD
    Cardsphere 11.71 USD
    Manapool 13.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would flip a coin, instead flip two coins and ignore one.

    Magosi, the Waterveil #218 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
  • If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
  • If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
  • You can activate Magosi’s fourth ability only if it has an eon counter on it.
  • You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
  • Prices

    Seller Price
    Tcgplayer 1.01 USD / 7.18 USD
    Cardmarket 0.67 EUR / 3.05 EUR
    Cardkingdom 0.79 USD
    Cardsphere 1.01 USD
    Manapool 0.75 USD / 3.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . , : Put an eoncounteron this land. Skip your next turn. , Remove an eoncounterfrom this land and return it to its owner's hand: Take an extra turn after this one.

    Stitch in Time #384z Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 101.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flip a coin. If you win the flip, take an extra turn after this one.

    Time Warp #56 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
  • Prices

    Seller Price
    Tcgplayer 17.07 USD
    Cardmarket 12.13 EUR
    Cardkingdom 17.99 USD
    Cardsphere 17.02 USD
    Manapool 14.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player takes an extra turn after this one.

    Fiery Gambit Sorcery Normal - ~$3.48

    Krark's Thumb Legendary Artifact Normal - ~$12.34

    Magosi, the Waterveil Land Normal - ~$2.19

    Stitch in Time Sorcery Normal - ~$101.65

    Time Warp Sorcery Normal - ~$15.83

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