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"Find me cards equivalent to: Stonehoof Chieftain"

Equivalent cards to Stonehoof Chieftain (green, grants trample/indestructible to creatures or on attack):
1. End-Raze Forerunners — gives trample (but not indestructible) to your team when it enters.
2. Chorus of the Conclave — grants +1/+1 counters as creatures come in, but not trample/indestructible.
3. Spearbreaker Behemoth — grants indestructible (targeted), but not trample.
4. Avacyn, Angel of Hope — not green, but gives all permanents indestructible.
5. Ghalta, Stampede Tyrant — puts creatures into play tapped and attacking, doesn't give trample/indestructible to others.

Conclusion: Stonehoof Chieftain is unique; no mono-green card gives both trample and indestructible to all other attacking creatures the same way. The above are the closest in green.

Found Cards

6 Results

Avacyn, Angel of Hope

Chorus of the Conclave

End-Raze Forerunners

Ghalta, Stampede Tyrant

Spearbreaker Behemoth

Stonehoof Chieftain

Avacyn, Angel of Hope #2 Legendary Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Indestructible Vigilance

    Rules

  • A planeswalker with indestructible still loses loyalty as it's dealt damage. It is put into its owner's graveyard if its loyalty becomes 0.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Avacyn leaves the battlefield during that turn.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, indestructible Other permanents you control have indestructible.

    Chorus of the Conclave #189 Legendary Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 3/8
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • Chorus of the Conclave's ability applies to creature spells only as they're being cast. You can't pay mana to put counters on creatures being put onto the battlefield by an effect.
  • Chorus of the Conclave's ability combines well with the convoke mechanic, effectively letting you tap creatures to put +1/+1 counters on the creature with convoke that you're casting, if you choose to do so.
  • Chorus of the Conclave's ability works only while it's on the battlefield, so you can't use it to put +1/+1 counters on itself.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.15 EUR
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.

    End-Raze Forerunners #214 Creature — Boar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Boar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample Vigilance

    Rules

  • The triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+2 or gain vigilance or trample.
  • Prices

    Seller Price
    Manapool 0.33 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.54 EUR
    Tcgplayer 0.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

    Ghalta, Stampede Tyrant #185s Legendary Creature — Elder Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 12/12
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 40.67 USD
    Manapool 38.98 USD
    Cardmarket 30.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

    Spearbreaker Behemoth #150 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • The ability checks the targeted creature's power twice: when the creature becomes the target, and when the ability resolves. Once the ability resolves, it will continue to apply to the affected creature no matter what its power may become later in the turn.
  • Lethal damage and effects that say “destroy” won't cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 1.49 USD
    Tcgplayer 0.89 USD / 1.84 USD
    Manapool 0.75 USD / 0.89 USD
    Cardmarket / 0.79 EUR 0.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible : Target creature with power 5 or greater gains indestructible until end of turn.

    Stonehoof Chieftain #325 Creature — Centaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Centaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 2.99 USD 2.34 USD
    Cardmarket 1.58 EUR / 2.04 EUR
    Manapool 1.92 USD / 2.31 USD
    Cardkingdom 3.49 USD / 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.