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"Find me cards equivalent to: Stop Cold"

Cards similar to Stop Cold (type: Enchantment — Aura, color: U):
1. Kasmina's Transmutation — U, removes all abilities and becomes a 1/1.
2. Frogify — 1U, removes all abilities and becomes a 1/1.
3. Ichthyomorphosis — 2U, removes all abilities and becomes a 0/1.
4. Entrancing Lyre (not an Aura, but taps and prevents untapping).
5. Stasis Cocoon — 2U, prevents untap and loses flying.
6. Sleeping Spell — U, taps and doesn’t untap (but not Aura, just an Instant).

All are blue and disable, tap, or remove abilities from creatures. Stop Cold itself is included for reference.

Found Cards

6 Results

Entrancing Lyre

Frogify

Ichthyomorphosis

Kasmina's Transmutation

Stasis Cocoon

Stop Cold

Entrancing Lyre #233 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Entrancing Lyre’s activated ability can target a creature that’s already tapped. That creature won’t untap for as long as Entrancing Lyre remains tapped.
  • If Entrancing Lyre becomes untapped before its activated ability resolves, the target creature is tapped, but it can untap as usual. This is true even if Entrancing Lyre becomes tapped again before the activated ability resolves.
  • If Entrancing Lyre leaves the battlefield, it’s no longer tapped, so the creature is free to untap as usual.
  • If the target creature is an illegal target by the time Entrancing Lyre’s ability tries to resolve, the ability won’t resolve. The creature isn’t tapped and can untap as usual.
  • If the target creature’s power is increased after Entrancing Lyre’s ability has resolved, it remains affected and won’t untap as usual.
  • Once Entrancing Lyre is no longer tapped, the creature won’t immediately become untapped.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.25 USD
    Cardmarket / 0.11 EUR 0.06 EUR
    Tcgplayer / 0.04 USD 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this artifact during your untap step. , : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.

    Frogify #47 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Frogify becomes attached to it during that turn.
  • Effects that modify a creature's power and/or toughness, such as the effect of Dead Weight, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • Frogify may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Frogify's effect causes the enchanted permanent to remain a 1/1 blue Frog creature even after the temporary effect expires.
  • Frogify overwrites all colors and creature types the enchanted creature has. It's just a blue Frog. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).
  • Frogify overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Frogify becomes attached to a creature will overwrite this effect.
  • If the affected creature gains an ability after Frogify becomes attached to it, it will keep that ability.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.41 USD
    Cardkingdom 0.35 USD
    Cardmarket / 0.18 EUR 0.13 EUR
    Tcgplayer / 0.44 USD 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

    Ichthyomorphosis #51 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Ichthyomorphosis becomes attached to it during that turn.
  • Effects that modify a creature’s power and/or toughness will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • Ichthyomorphosis may enchant a permanent that is only temporarily a creature, such as a Vehicle. If this happens, Ichthyomorphosis will be put into its owner’s graveyard as a state-based action once the creature stops being a creature.
  • Ichthyomorphosis overwrites all colors and creature types the enchanted creature has. It’s just a blue Fish. The creature keeps any supertypes (such as legendary) it has, as well as any other card types it has (such as enchantment).
  • Ichthyomorphosis overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ichthyomorphosis becomes attached to a creature will overwrite this effect.
  • If the affected creature gains an ability after Ichthyomorphosis becomes attached to it, it will keep that ability.
  • Prices

    Seller Price
    Cardmarket 0.07 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.06 USD / 0.27 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

    Kasmina's Transmutation #57 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature's power and/or toughness, such as the effect of Bleeding Edge, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • If the affected creature gains an ability after Kasmina's Transmutation becomes attached to it, it will keep that ability.
  • Kasmina's Transmutation overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kasmina's Transmutation becomes attached to a creature will overwrite this effect.
  • Prices

    Seller Price
    Cardmarket 0.14 EUR / 0.3 EUR
    Tcgplayer / 0.33 USD 0.08 USD
    Manapool 0.15 USD / 0.36 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.

    Stasis Cocoon #18 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.09 USD / 0.35 USD
    Manapool 0.15 USD / 0.3 USD
    Cardmarket 0.04 EUR / 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.

    Stop Cold #72 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • If the affected permanent gains an ability after Stop Cold becomes attached to it, it will keep that ability.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.09 USD
    Cardmarket / 0.16 EUR 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.