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"Find me cards equivalent to: Storm, Force of Nature"

Searched Card: Storm, Force of Nature
Equivalent cards (G, R, U Legendary Creatures focused on spells and combat damage):
1. Yidris, Maelstrom Wielder
- Also has trample; gives cascade to spells after combat damage.
2. Riku of Two Reflections
- Copies instant/sorceries and creatures for URG.
3. Kaza, Roil Chaser
- Reduces instant/sorcery costs, is Izzet but fits spell-copying theme.
4. Kykar, Wind's Fury
- Jeskai but close colors; generates tokens with noncreature spells.


Reason: All above are URG legendary creatures focused on spells and impactful combat. None are an exact match, but Yidris, Maelstrom Wielder is closest mechanically for spell-copying after combat damage.

Found Cards

5 Results

Kaza, Roil Chaser

Kykar, Wind's Fury

Riku of Two Reflections

Storm, Force of Nature

Yidris, Maelstrom Wielder

Kaza, Roil Chaser #367 Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • Kaza's cost reduction can reduce only generic mana in a spell's cost. It can't reduce colored mana requirements.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Kaza's activated ability). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 0.99 USD
    Cardmarket / 0.41 EUR 0.39 EUR
    Manapool 0.26 USD / 0.26 USD
    Tcgplayer 0.46 USD / 0.48 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

    Kykar, Wind's Fury #343 Legendary Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Kykar's triggered ability will resolve before the spell that caused it to trigger but after targets have been chosen for that spell, so the Spirit that will be created can't be a target of that spell. Kykar's ability resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket / 0.89 EUR 0.57 EUR
    Manapool 0.3 USD / 0.52 USD
    Tcgplayer / 0.55 USD 0.43 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .

    Riku of Two Reflections #214 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the token is created, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it.
  • Each time the first ability triggers, you can pay {U}{R} only one time to get one copy of the spell. Each time the second ability triggers, you can pay {G}{U} only one time to get one token.
  • If the copied spell has {X} in its mana cost, the value of X is copied.
  • If the copied spell is modal (that is, it says “Choose one —” or the like), the copy has the same mode as the original spell. You can't choose a different one.
  • If the creature had {X} in its mana cost, X must be 0. Note this is different from an {X} found in the mana cost of a copied spell.
  • If the creature that caused Riku's second ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {G}{U}. If you do, you'll still put a token onto the battlefield. That token has the copiable values of the characteristics of that creature as it last existed on the battlefield.
  • If the spell that caused Riku's first ability to trigger has left the stack by the time the ability resolves, you can still pay {U}{R}. If you do, you'll copy the spell as it last existed on the stack.
  • Riku's first ability triggers whenever you cast any instant or sorcery spell, regardless of whether that spell has targets.
  • The copiable values of the token's characteristics are the same as the copiable values of the characteristics of the creature it's copying.
  • You can't pay any additional costs for the copy. However, effects based on any additional costs paid for the original spell are copied as though those same costs were paid for the copy. Notably, if the original spell was kicked (or kicked a certain number of times), the copy will also be kicked (or kicked that many times).
  • Prices

    Seller Price
    Tcgplayer 6.33 USD / 8.26 USD
    Cardmarket 3.35 EUR / 4.24 EUR
    Manapool / 7.22 USD 4.6 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature.

    Storm, Force of Nature #94 Legendary Creature — Mutant Hero

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Hero
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 14.99 USD 4.49 USD
    Manapool 4.01 USD / 9.59 USD
    Cardmarket / 11.58 EUR 4.03 EUR
    Tcgplayer / 11.55 USD 4.01 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

    Yidris, Maelstrom Wielder #C16-50 Legendary Creature — Ogre Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Yidris's triggered ability resolves more than once in one turn, spells you cast from your hand will gain cascade that many times. Each instance of cascade triggers separately; resolve one cascade trigger and the spell you cast from it before resolving the next cascade trigger.
  • Spells you cast from your hand this turn will gain cascade even if Yidris leaves the battlefield.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)