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"Find me cards equivalent to: Storm Fleet Arsonist"

Equivalent cards to Storm Fleet Arsonist (red, creature, makes opponent sacrifice permanents, reward for attacking):
1. Tectonic Giant — Red creature, triggers on attack or being targeted, but deals damage or exiles cards rather than sacrifices.
2. Emberwilde Captain — Red creature, triggers for being attacked, creates a Punisher effect for opponent attacking you.
3. Keldon Marauders — Red creature, triggers damage on entering/leaving battlefield, not sacrifice.
4. Storm Fleet Arsonist — Original card.

Reason: Red rarely forces sacrifices; closest alternatives use attack triggers for disadvantage, but sacrifice is uncommon in mono-red. Storm Fleet Arsonist itself is unique in red.

Found Cards

4 Results

Emberwilde Captain

Keldon Marauders

Storm Fleet Arsonist

Tectonic Giant

Emberwilde Captain #175 Creature — Djinn Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/2
Types:
  • Creature
  • SubTypes:
  • Djinn
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emberwilde Captain's last ability triggers once for each player who attacks you, no matter how many creatures they attack with beyond the first.
  • Emberwilde Captain's last ability won't trigger if an opponent attacks only planeswalkers you control and not you.
  • If another player becomes the monarch after Emberwilde Captain's last ability triggers but before it resolves, the ability will resolve as normal. The player who attacked you will be dealt damage, even if that player was the one who became the monarch.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 3.99 USD
    Cardmarket 2.63 EUR / 2.67 EUR
    Tcgplayer 1.66 USD / 1.92 USD
    Manapool / 2.4 USD 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.

    Keldon Marauders #7 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vanishing

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.26 EUR
    Manapool 0.25 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

    Storm Fleet Arsonist #162 Creature — Orc Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.18 USD
    Cardmarket 0.09 EUR / 0.18 EUR
    Tcgplayer / 0.3 USD 0.09 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.

    Tectonic Giant #161 Creature — Elemental Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a creature becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If a spell targets Tectonic Giant more than once, its ability triggers only once.
  • If you don't play the exiled card that you chose, it remains in exile with the card you didn't choose.
  • Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • Tectonic Giant doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • You choose which of the exiled cards you'll be able to play while the ability is resolving. You can't wait to pick one later. The other card remains in exile.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.17 USD
    Cardmarket 0.25 EUR
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.