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"Find me cards equivalent to: Storm the Citadel"

Equivalent cards to Storm the Citadel (Sorcery, Green) with similar effects (creatures get a buff and destroy artifacts/enchantments when dealing damage):
1. Overrun

  • Sorcery, Green
  • Effect: Creatures you control get +3/+3 and trample until end of turn.

  • Reason: Provides a team-wide buff like Storm the Citadel, but doesn't destroy artifacts/enchantments.
    2. Triumph of the Hordes
  • Sorcery, Green
  • Effect: Creatures you control get +1/+1, gain trample and infect until end of turn.

  • Reason: Buffs all creatures, grants extra abilities relevant to combat.
    3. Kamahl’s Will
  • Instant, Green
  • Effect: Can make creatures indestructible, or turn lands into creatures.

  • Reason: Flexible utility, some overlap but not directly equivalent.

There is no card identical to Storm the Citadel but these are close in green and have similar mass pump/battle tricks. For artifact/enchantment destruction on combat, Krosan Grip (not a buff) or Rampage of the Clans (destroys all artifacts/enchantments) are related, but not direct equivalents.

Found Cards

5 Results

Krosan Grip

Overrun

Rampage of the Clans

Storm the Citadel

Triumph of the Hordes

Krosan Grip #53 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Prices

    Seller Price
    Manapool 2.04 USD 1.77 USD 0.9 USD
    Tcgplayer 2.18 USD 1.7 USD 2.21 USD
    Cardmarket 0.52 EUR
    Cardkingdom 1.29 USD 4.49 USD 2.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

    Overrun #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Cardmarket 0.34 EUR
    Tcgplayer 0.53 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

    Rampage of the Clans #134 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All of the artifacts and enchantments that are destroyed leave the battlefield before any Centaurs are created, and their abilities can’t affect or trigger on these tokens entering the battlefield.
  • If a permanent has indestructible, it isn’t destroyed this way and its controller won’t create a Centaur token for it. If it is destroyed but put into a zone other than a graveyard, its controller does create a Centaur token for it.
  • Prices

    Seller Price
    Tcgplayer / 1.07 USD 0.4 USD
    Cardmarket / 1.22 EUR 0.32 EUR
    Cardkingdom / 2.49 USD 0.79 USD
    Manapool 0.15 USD / 0.71 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

    Storm the Citadel #178 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.
  • Storm the Citadel affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain the triggered ability.
  • Prices

    Seller Price
    Cardmarket 0.05 EUR / 0.37 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.26 USD 0.15 USD
    Tcgplayer / 0.52 USD 0.12 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker,destroytarget artifact or enchantment defending player controls."

    Triumph of the Hordes #124 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Multiple instances of infect are redundant.
  • Prices

    Seller Price
    Cardmarket 11.37 EUR
    Manapool 10.39 USD
    Cardkingdom 14.99 USD
    Tcgplayer 11.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)