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AI 🤖 Find me cards equivalent to: Stormbound Geist

Cards equivalent to Stormbound Geist (blue, flying, hard to kill, 2-power for 3 mana):
1. Drift of Phantasms – 3 mana, flying, 0/5, but not hard to kill.
2. Aven Eternal – 3 mana, flying, 2/2, makes a 1/1 token.
3. Warden of Evos Isle – 3 mana, flying, 2/2, flying ability boost for other creatures.
4. Siren of the Fanged Coast – 3 mana, flying, variable power, but slower.
5. Illusory Ambusher – 5 mana, flash, flying, dies to draw cards.

None have undying like Stormbound Geist, but these are closest for blue flyers with similar stats.

Results:

Aven Eternal #42 Creature — Zombie Bird Warrior

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Bird
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Amass Flying

    Rules

  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.45 USD
    Cardmarket 0.11 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Drift of Phantasms #314 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Flying Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 0.85 USD
    Cardmarket 0.21 EUR / 0.55 EUR
    Cardkingdom 0.99 USD / 0.99 USD
    Manapool 0.26 USD / 0.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) Flying Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Illusory Ambusher #58 Creature — Cat Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/1
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash

    Rules

  • Creatures may be dealt damage greater than their toughness. For example, if a source deals 5 damage to Illusory Ambusher, you'll draw five cards.
  • If Illusory Ambusher blocks a creature with trample, that creature's controller can assign any amount of damage from 1 to that creature's power to Illusory Ambusher. Excess damage doesn't have to be assigned to the defending player.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.53 USD
    Cardmarket 0.15 EUR / 0.31 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.

    Siren of the Fanged Coast #50 Creature — Siren

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Siren
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Tribute

    Rules

  • If the opponent pays tribute, the creature will enter the battlefield with the specified number of +1/+1 counters on it. It won’t enter the battlefield and then have the +1/+1 counters placed on it.
  • If the triggered ability has a target, that target will not be known while the creature spell with tribute is on the stack.
  • Players can’t respond to the tribute decision before the creature enters the battlefield. That is, if the opponent doesn’t pay tribute, the triggered ability will trigger before any player has a chance to remove the creature.
  • The choice of whether to pay tribute is made as the creature with tribute is entering the battlefield. At that point, it’s too late to respond to the creature spell. For example, in a multiplayer game, opponents won’t know whether tribute will be paid or which opponent will be chosen to pay tribute or not when deciding whether to counter the creature spell.
  • The triggered ability will resolve even if the creature with tribute isn’t on the battlefield at that time.
  • For effects that check which player put counters on the entering creature, the player chosen to pay tribute puts those counters on it, not the creature’s controller.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.3 USD
    Cardmarket 0.1 EUR / 0.24 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, gain control of target creature.

    Stormbound Geist #DKA-51 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Undying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.)

    Warden of Evos Isle #63 Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature spell that doesn't have flying won't cost less even if an effect will cause the creature to have flying once on the battlefield. This is also true if the creature spell itself has an ability that gives it flying once on the battlefield under certain conditions, even if those conditions are true.
  • The last ability of Warden of Evos Isle can't reduce the colored mana requirement of a creature spell with flying.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.39 USD
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Creature spells with flying you cast cost less to cast.

    Aven Eternal Creature — Zombie Bird Warrior Normal - ~$0.29

    Drift of Phantasms Creature — Spirit Normal - ~$0.64

    Illusory Ambusher Creature — Cat Illusion Normal - ~$0.32

    Siren of the Fanged Coast Creature — Siren Normal - ~$0.26

    Stormbound Geist Creature — Spirit Normal - ~$0.21

    Warden of Evos Isle Creature — Bird Wizard Normal - ~$0.21

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