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"Find me cards equivalent to: Stormkeld Vanguard"

Equivalent cards in green (G) with can't be blocked by creatures with power 2 or less:

  • Stormkeld Vanguard (your search)
  • Prized Unicorn (forces all creatures able to block it to do so, not exactly the same, but uses a similar restriction)
  • Serpent of the Endless Sea (blue, not green, but has an unblockable condition)
  • Green has very few with exact ability; Surrak, the Hunt Caller gives creatures haste, not evasion; Surrak, the Hunt-Caller (again, not matching unblockable clause).


Reason:
The specific can't be blocked by creatures with power 2 or less is rare in green. Closest equivalent outside green: Aurelia, Exemplar of Justice (white/red) with similar evasion, but not same wording. Green's evasion is usually trample or unblockable by other types (not power).

Found Cards

4 Results

Aurelia, Exemplar of Justice

Prized Unicorn

Serpent of the Endless Sea

Surrak, the Hunt Caller

Aurelia, Exemplar of Justice #356z Legendary Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/5
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mentor

    Rules

  • Aurelia’s last ability resolves before attackers are chosen.
  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Once Aurelia’s last ability has resolved, the creature keeps whatever bonuses it got from that ability even if its colors change.
  • The target creature gains trample and vigilance if it’s both red and white. It gets +2/+0 only once, even if it’s both red and white, and even if it’s neither red nor white.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

    Prized Unicorn #287 Creature — Unicorn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Unicorn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature the defending player controls can’t block Prized Unicorn for any reason (such as being tapped), then it doesn’t block Prized Unicorn. If there’s a cost associated with having a creature block Prized Unicorn, the defending player isn’t forced to pay that cost, so it doesn’t have to block.
  • If more than one Prized Unicorn is attacking, creatures that could block must block one Prized Unicorn, but they don’t all have to block the same Prized Unicorn.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Tcgplayer 0.15 USD
    Cardmarket 0.14 EUR / 0.02 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures able to block this creature do so.

    Serpent of the Endless Sea #70 Creature — Serpent

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket 0.17 EUR / 0.27 EUR
    Manapool / 0.39 USD 0.15 USD
    Tcgplayer / 0.72 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. This creature can't attack unless defending player controls an Island.

    Surrak, the Hunt Caller #210 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.57 USD
    Cardkingdom / 1.49 USD 0.59 USD
    Cardmarket 0.28 EUR / 1.41 EUR
    Tcgplayer 0.2 USD / 0.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)