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"Find me cards equivalent to: Strength of Lunacy"

Equivalent cards to Strength of Lunacy (black, Aura, pump, potential protection, or madness):

  • Unholy Strength — Enchantment — Aura, gives +2/+1. (No protection or madness.)
  • Gift of Doom — Enchantment — Aura, gives deathtouch, indestructible, morph for alternative casting. (Not the same, but black aura with extra effect.)
  • Demonic Appetite — Enchantment — Aura, +2/+2 with a drawback. (No madness or protection.)

There are no other black Auras with both a pump effect and madness, but Strength of Lunacy is unique for that combination.

Found Cards

4 Results

Demonic Appetite

Gift of Doom

Strength of Lunacy

Unholy Strength

Demonic Appetite #106 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If another player gains control of either Demonic Appetite or the enchanted creature (but not both), Demonic Appetite will be enchanting an illegal permanent. The Aura will be put into its owner’s graveyard as a state-based action.
  • When Demonic Appetite’s triggered ability resolves, you may sacrifice the creature enchanted by Demonic Appetite. If you control no other creatures, you’ll have to sacrifice that one.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.28 USD
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool / 0.2 USD 0.15 USD
    Cardmarket 0.1 EUR / 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep,sacrificea creature.

    Gift of Doom #17 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant Morph

    Rules

  • If there's no creature you can legally attach Gift of Doom to as you turn it face up, or if you choose not to attach it to a creature, it's put into its owner's graveyard.
  • No player may take any actions between the time you announce that you're turning Gift of Doom face up and the time it's attached to the chosen creature.
  • This doesn't target the creature Gift of Doom will enchant, so an opponent's creature with hexproof or a creature with shroud may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a creature with protection from black can't be chosen this way.
  • You can't pay Gift of Doom's morph cost more than once.
  • Prices

    Seller Price
    Manapool 3.79 USD
    Cardkingdom 5.49 USD
    Cardmarket 4.36 EUR
    Tcgplayer 4.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) As this Aura is turned face up, you may attach it to a creature.

    Strength of Lunacy #86 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD / 2.7 USD
    Cardkingdom / 2.49 USD 0.35 USD
    Manapool / 2.31 USD 0.15 USD
    Cardmarket 0.38 EUR / 3.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Unholy Strength #133 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 379.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+1.