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AI 🤖 Find me cards equivalent to: Stridehangar Automaton

Equivalent cards to Stridehangar Automaton (colorless artifact creature, constructs with similar mana cost or ability):
1. Steel Overseer – Colorless, constructs synergies, artifact creature.
2. Arcbound Worker – Colorless, 1-drop construct, modular ability.
3. Walking Ballista – Colorless, construct, enters with +1/+1 counters.
4. Arcbound Ravager – Colorless, modular, construct creature.


Reason: These are colorless artifact creatures (often constructs) with low mana costs or involve counters, fitting Stridehangar Automaton's purpose or tribe.

Results:

Arcbound Ravager #2105 Artifact Creature — Beast

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 0/0
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Tcgplayer 7.03 USD
    Cardmarket 14.59 EUR
    Cardkingdom 11.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice an artifact: Put a +1/+1counteron this creature. Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Arcbound Worker #40 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardmarket 0.22 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.33 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Steel Overseer #144 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Steel Overseer's ability puts a +1/+1 counter on each artifact creature you control, including Steel Overseer.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD
    Cardmarket 0.34 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.27 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a +1/+1counteron each artifact creature you control.

    Stridehangar Automaton #19 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • If an effect changes under whose control a token would be created, that effect applies before this creature’s effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after this creature’s effect is able to be applied.
  • If another effect modifies which or how many tokens you create, you choose the order to apply those effects. For example, if you control this creature and Anointed Procession (“If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.”), each time you create tokens, you can choose to apply Anointed Procession’s effect to double those tokens first, then apply this creature’s effect to create an additional Thopter token. Or you can choose to apply this creature’s effect first followed by Anointed Procession’s effect, allowing you to create double the original tokens plus two additional Thopter tokens.
  • If you copy a permanent spell, that copy becomes a token on the battlefield, but that’s not the same as creating a token. You won’t get an additional Thopter token that way.
  • The additional Thopter token won’t have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped, attacking, or “Exile that token at end of combat”) applies to both the original tokens and the Thopter. Similarly, if the effect that creates the token has an additional effect that gives the token an ability, such as “That token gains haste,” that effect will also apply to the Thopter.
  • You don’t need to control the spell or ability that creates the tokens, but the tokens do need to be created under your control.
  • Prices

    Seller Price
    Tcgplayer 4.9 USD
    Cardmarket 4.96 EUR
    Cardkingdom 7.49 USD
    Cardsphere 3.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.

    Walking Ballista #58 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A casting cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to cast Walking Ballista.
  • If Walking Ballista has been dealt damage or had its toughness reduced by an effect, this limits how many times you'll be able to remove +1/+1 counters from it in a single turn. For example, if it has three +1/+1 counters on it and has been dealt 1 damage this turn, it will be destroyed immediately after you activate the ability a second time and you won't be able to activate it a third time.
  • Prices

    Seller Price
    Tcgplayer 25.01 USD
    Cardmarket 40.78 EUR / 28.87 EUR
    Cardkingdom 34.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. : Put a +1/+1counteron this creature. Remove a +1/+1counterfrom this creature: It deals 1 damage to any target.

    Arcbound Ravager Artifact Creature — Beast Normal - ~$8.38

    Arcbound Worker Artifact Creature — Construct Normal - ~$2.55

    Steel Overseer Artifact Creature — Construct Normal - ~$2.62

    Stridehangar Automaton Artifact Creature — Construct Normal - ~$5.4

    Walking Ballista Artifact Creature — Construct Normal - ~$20.9

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