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"Find me cards equivalent to: Strixhaven Stadium"

Equivalent cards to Strixhaven Stadium (Artifact, colorless, win condition with counters) include:
1. Helm of the Host (Artifact, colorless, alternate win con by making infinite copies with combos)
2. Door to Nothingness (Artifact, colorless, win condition by activation)
3. Biovisionary is similar for alternate win, but it's not colorless or artifact.
4. Darksteel Reactor (Artifact, colorless, alternate win via accumulating counters)
5. Mayael's Aria (alternate win, but not artifact or colorless)

Best equivalents:

  • Strixhaven Stadium
  • Darksteel Reactor (Artifact, colorless, wins when enough counters are reached)
  • Door to Nothingness (Artifact, colorless, wins instantly by activating)

Short reason: Only a few colorless artifacts offer alternate win conditions, especially with counters. Darksteel Reactor is the closest.

Found Cards

6 Results

Biovisionary

Darksteel Reactor

Door to Nothingness

Helm of the Host

Mayael's Aria

Strixhaven Stadium

Biovisionary #146 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the ability does trigger, but you don’t control four or more creatures named Biovisionary when the ability tries to resolve, the ability will do nothing.
  • If you don’t control four or more creatures named Biovisionary at the beginning of the end step, the ability won’t trigger.
  • Token creatures that are a copy of Biovisionary will count.
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 4.9 USD
    Cardmarket / 2.97 EUR 0.48 EUR
    Cardkingdom 0.69 USD / 4.99 USD
    Manapool 0.26 USD / 2.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

    Darksteel Reactor #134 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.43 EUR
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible (Effects that say "destroy" don'tdestroythis artifact.) At the beginning of your upkeep, you may put a chargecounteron this artifact. When this artifact has twenty or more charge counters on it, you win the game.

    Door to Nothingness #1678 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 5.51 EUR / 5.79 EUR
    Cardkingdom / 13.99 USD 10.99 USD
    Manapool / 13.18 USD 12.18 USD
    Tcgplayer 13.55 USD / 15.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. , ,Sacrificethis artifact: Target player loses the game.

    Helm of the Host #437 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token gains haste indefinitely, and this effect isn't copiable. If something else copies the token later, that copy won't have haste.
  • The token isn't legendary, and this exception is copiable. If something else copies the token later, that copy also won't be legendary. If you control two or more permanents with the same name but only one is legendary, the "legend rule" doesn't apply.
  • Prices

    Seller Price
    Cardmarket 4.98 EUR
    Manapool 6.68 USD
    Cardkingdom 8.49 USD
    Tcgplayer 8.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip

    Mayael's Aria #1848 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you'll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you'll gain 10 life.
  • This ability triggers at the beginning of each of your upkeeps. Whether you control any applicable creatures is checked only when the ability resolves.
  • Prices

    Seller Price
    Manapool 1.71 USD
    Tcgplayer 2.05 USD
    Cardmarket 0.81 EUR
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a +1/+1counteron each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

    Strixhaven Stadium #63† Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
  • In a multiplayer game, if creatures you control deal combat damage to multiple opponents at the same time, the last ability will trigger multiple times. However, because the counters are removed, it is difficult (but not impossible) to make multiple players lose the game from this ability in the same combat phase.
  • The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
  • “That player” refers to the opponent who was dealt damage.
  • Prices

    Seller Price
    Tcgplayer / 0.59 USD 0.31 USD
    Cardmarket 0.17 EUR / 0.41 EUR
    Manapool / 0.55 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Put a pointcounteron this artifact. Whenever a creature deals combat damage to you, remove a pointcounterfrom this artifact. Whenever a creature you control deals combat damage to an opponent, put a pointcounteron this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.