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6 Cards Found

AI 🤖 Find me cards equivalent to: Stunning Reversal

Equivalent cards to Stunning Reversal (black, instant, prevents losing):
1. Angel's Grace (white) — Prevents losing and damage for a turn, lets you survive to the next turn.
2. Graceful Reprieve (white) — Not fully equivalent, saves a creature from death, not the player.
3. Platinum Angel (artifact creature, colorless) — As long as it’s in play, you can't lose the game.
4. Lich's Mastery (black, enchantment) — You can't lose the game, but there are heavy drawbacks.
5. Phage the Untouchable (black, creature) — Related to win/loss but in different manner.

Most color-exact alternatives are rare; Lich's Mastery is closest in mono-black. Angel's Grace is similar, but in white.

Results:

Angel's Grace #3 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.
  • Angel's Grace doesn't stop loss of life from effects that say that you lose life.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).
  • In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • You can't pay more life than you have, even if you won't lose the game.
  • Prices

    Seller Price
    Tcgplayer 7.16 USD / 38.23 USD
    Cardmarket 2.4 EUR / 14.05 EUR
    Cardkingdom 8.99 USD / 39.99 USD
    Cardsphere 7.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

    Graceful Reprieve #8 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Graceful Reprieve can target a token creature, but since tokens cease to exist after they leave the battlefield, it won’t be returned to the battlefield.
  • Graceful Reprieve’s effect works only once. If the targeted creature leaves the battlefield and is then returned to the battlefield, it’s considered to be a new creature. If that new creature is put into a graveyard, it won’t come back a second time.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.26 USD
    Cardmarket 0.14 EUR / 0.35 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When target creature dies this turn, return that card to the battlefield under its owner's control.

    Lich's Mastery #98s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • If you run out of other permanents, cards in hand, and cards in graveyard, you’ll have to exile Lich’s Mastery itself and lose the game.
  • If you’re dealt more damage than you have cards to exile, you’ll just exile everything you can.
  • While you can’t lose the game, your opponents can still win the game if an effect says so.
  • While you control Lich’s Mastery, your life total still changes. Lich’s Mastery’s effects don’t replace the life gain or life loss.
  • You don’t have to exile all the cards from one place. For example, if a source deals 5 damage to you, you may exile one permanent, two cards from hand, and two cards from your graveyard.
  • Prices

    Seller Price
    Tcgplayer 4.79 USD
    Cardmarket 1.32 EUR
    Cardkingdom 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

    Phage the Untouchable #1195 Legendary Creature — Avatar Minion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Minion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It is only considered "cast from your hand" if you cast it as a spell from your hand. Putting it onto the battlefield from your hand using a spell or ability will cause you to lose the game.
  • In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand.
  • Prices

    Seller Price
    Tcgplayer 44.25 USD
    Cardkingdom 42.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature,destroythat creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.

    Platinum Angel #1 Artifact Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Platinum Angel. They'll still work.
  • You can concede a game while Platinum Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game (Once you concede, you no longer control a Platinum Angel, so its ability can't prevent you from losing the game).
  • If you control Platinum Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
  • No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.
  • Other circumstances can still cause you to lose the game, however. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your _Magic Online_(R) game clock runs out of time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You can't lose the game and your opponents can't win the game.

    Stunning Reversal #51 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For your life total to become 1, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Stunning Reversal’s effect applies, it will cause you to lose 3 life; alternatively, if your life total is -5 when it applies, it will cause you to gain 6 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
  • If an effect says that an opponent wins the game, Stunning Reversal’s effect doesn’t apply.
  • If an effect says you can’t lose the game, Stunning Reversal’s effect can’t apply.
  • If each player would lose the game at the same time, but Stunning Reversal’s effect applies to you losing the game, you win the game as soon as everyone else has lost the game. This is true even if you’d lose the game immediately afterwards, perhaps because you don’t have seven cards in your library to draw or because you couldn’t gain life to raise your life total to 1.
  • If you have fewer than seven cards in your library, you’ll lose the game immediately after applying Stunning Reversal’s replacement effect.
  • In a Two-Headed Giant game, if a rule or effect says that your team or your teammate loses the game, your team won’t lose the game, but only you draw seven cards and only you gain or lose life to make your team’s life total become 1.
  • Stunning Reversal’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less.
  • Stunning Reversal’s effect does nothing if you concede the game. A player who concedes leaves the game.
  • While the replacement effect it creates lasts until end of turn (or until the event it replaces), Stunning Reversal is exiled as it resolves.
  • Prices

    Seller Price
    Tcgplayer 4.56 USD / 12.71 USD
    Cardmarket 3.44 EUR / 8.51 EUR
    Cardkingdom 6.99 USD / 19.99 USD
    Cardsphere 4.44 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.

    Angel's Grace Instant Normal - ~$16.93

    Graceful Reprieve Instant Normal - ~$0.27

    Lich's Mastery Legendary Enchantment Normal - ~$4.2

    Phage the Untouchable Legendary Creature — Avatar Minion Normal - ~$43.62

    Platinum Angel Artifact Creature — Angel Normal

    Stunning Reversal Instant Normal - ~$8.66

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