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"Find me cards equivalent to: Su-Chi Cave Guard"

Here are cards equivalent to Su-Chi Cave Guard (colorless, artifact creatures, similar abilities):
1. Su-Chi – Dies ability, adds four {C} on death.
2. Metalwork Colossus – Colorless construct, recursion.
3. Mycosynth Golem – Cost reduction for artifacts.
4. Walking Atlas – Artifact creature, colorless utility (not a perfect match, but similar).
5. Steel Hellkite – Colorless artifact creature, flying, removal.


Reason:
These are all colorless artifact creatures with utility or abilities reminiscent of Su-Chi Cave Guard (mana generation, resilience, or construct typing). None have the full combination of vigilance, ward, and death mana generation, but Su-Chi is the closest.

Found Cards

6 Results

Metalwork Colossus

Mycosynth Golem

Steel Hellkite

Su-Chi

Su-Chi Cave Guard

Walking Atlas

Metalwork Colossus #204 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 11
Power/Toughness: 10/10
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • If the total mana value of noncreature artifacts you control is 11 or greater, Metalwork Colossus costs {0} to cast.
  • Metalwork Colossus's last ability can be activated only if it is in your graveyard.
  • Once a player has announced that they are casting Metalwork Colossus, no player may take actions to try to change the number of artifacts its controller controls before that spell's cost is locked in.
  • The total cost to cast Metalwork Colossus is locked in before you pay that cost. For example, if you control three noncreature artifacts each with mana value 2, including one you can sacrifice to add {C} , the total cost of Metalwork Colossus is {5}. Then you can sacrifice the artifact when you activate mana abilities just before paying the cost.
  • Prices

    Seller Price
    Manapool / 0.67 USD 0.18 USD
    Cardkingdom / 0.79 USD 0.79 USD
    Tcgplayer 0.35 USD / 1.6 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.

    Mycosynth Golem #108 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 11
    Power/Toughness: 4/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Affinity

    Rules

  • If Mycosynth Golem is sacrificed as part of the cost to cast a spell, the cost reduction will already be locked in, and the cost won’t be increased.
  • The spells gain affinity for artifacts as they’re put onto the stack. They don’t have the ability while they’re cards in your hand.
  • Two or more instances of the affinity ability are cumulative, even if they’re both affinity for the same thing.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Affinity for artifacts (This spell costs less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)

    Steel Hellkite #289 Artifact Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
  • If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.
  • If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
  • If the mana cost of a permanent includes {X}, X is 0 for the purpose of determining its mana value.
  • In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
  • It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
  • Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
  • The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.26 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gets +1/+0 until end of turn. :Destroyeach nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

    Su-Chi #285 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You get the mana whether you want it or not. If you don’t spend it, it will disappear at the end of the current step (or phase).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, add .

    Su-Chi Cave Guard #BRO-249 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance Ward

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Ward (Whenever this creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) When this creature dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.

    Walking Atlas #131 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Putting a land onto the battlefield as a result of Walking Atlas’s ability isn’t the same as playing a land. You may do put a land onto the battlefield even if it’s an opponent’s turn or you’ve played a land this turn. Similarly, putting a land onto the battlefield during your turn doesn’t preclude you from playing a land later in that turn.
  • The word “artifact” was inadvertently omitted from Walking Atlas’s type line. The card has received errata to correct this omission; it is an artifact creature.
  • Prices

    Seller Price
    Manapool 1.07 USD / 13.73 USD
    Cardkingdom / 24.99 USD 2.49 USD
    Cardmarket 1.24 EUR / 7.97 EUR
    Tcgplayer 1.7 USD / 26.07 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may put a land card from your hand onto the battlefield.