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"Find me cards equivalent to: Sublime Archangel"

Sublime Archangel is a white Angel with flying and exalted that also gives your other creatures exalted.

Closest equivalents (white creatures that provide exalted or similar team-boosting effects):

  • Sigiled Paladin (white, exalted, but no anthem effect)
  • Battlegrace Angel (white Angel, exalted, grants lifelink, but doesn’t grant exalted to others)
  • Wilt-Leaf Liege (white/green, anthem to green/white creatures, not exalted)
  • Herald of War (white Angel, buffs your creatures as it attacks)

No Angel grants widespread exalted like Sublime Archangel; it's unique for white angels. Closest by synergy are listed above.

Found Cards

5 Results

Battlegrace Angel

Herald of War

Sigiled Paladin

Sublime Archangel

Wilt-Leaf Liege

Battlegrace Angel #10 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted Flying

    Rules

  • Exalted abilities will resolve before blockers are declared.
  • Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger.
  • If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t.
  • Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • Battlegrace Angel could cause a creature to have multiple instances of lifelink. For example, a creature you control that already has lifelink could attack alone while you control Battlegrace Angel, or a creature you control could attack alone while you control more than one Battlegrace Angel. If a creature has multiple instances of lifelink, they are redundant. You’ll still only gain life equal to the damage dealt.
  • Prices

    Seller Price
    Manapool / 1.07 USD 0.69 USD
    Cardkingdom / 1.49 USD 1.29 USD
    Tcgplayer 1.21 USD / 1.27 USD
    Cardmarket / 0.26 EUR 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.

    Herald of War #24 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature spell that's both an Angel and a Human will cost {1} less to cast for each +1/+1 counter on Herald of War.
  • If there are additional costs to cast a creature spell, such as a kicker cost, apply those increases before applying cost reductions.
  • The +1/+1 counter is put on Herald of War before blockers are declared and combat damage is dealt.
  • The cost reduction is based on the total number of +1/+1 counters on Herald of War, not just the ones put on it by its own ability.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Manapool 2.29 USD / 3.01 USD
    Cardkingdom / 7.99 USD 4.49 USD
    Cardmarket / 4.97 EUR 2.95 EUR
    Tcgplayer / 8.13 USD 3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, put a +1/+1counteron it. Angel spells and Human spells you cast cost less to cast for each +1/+1counteron this creature.

    Sigiled Paladin #27 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • Exalted abilities will resolve before blockers are declared.
  • Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger.
  • If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t.
  • Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.49 USD
    Tcgplayer 0.32 USD / 0.88 USD
    Cardmarket 0.25 EUR / 0.47 EUR
    Manapool / 0.85 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

    Sublime Archangel #38 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted Flying

    Rules

  • Whenever a creature you control attacks alone, count the number of instances of exalted among permanents you control. After those abilities resolve, that’s how many times the creature will get +1/+1.
  • Prices

    Seller Price
    Tcgplayer 2.65 USD / 7.1 USD
    Cardkingdom 3.49 USD / 10.99 USD
    Manapool / 7.7 USD 2.71 USD
    Cardmarket / 3.87 EUR 2.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

    Wilt-Leaf Liege #245 Creature — Elf Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, and both Wilt-Leaf Liege's ability and another ability (such as that of an opponent's Leyline of the Void) instruct you to put Wilt-Leaf Liege somewhere else instead of putting it into your graveyard, you choose which one to apply.
  • If you discard Wilt-Leaf Liege and put it onto the battlefield, you've still discarded it. Abilities that trigger when you discard a card will still trigger.
  • Wilt-Leaf Liege's first two abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 6.99 USD
    Manapool 0.52 USD / 20.84 USD
    Tcgplayer 1.25 USD / 15 USD
    Cardmarket 0.75 EUR / 13.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you todiscardthis card, put it onto the battlefield instead of putting it into your graveyard.