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4 Cards Found

AI 🤖 Find me cards equivalent to: Sulfuric Vapors

Equivalent cards to Sulfuric Vapors (red enchantments that boost instants/sorceries) include:

  • Furnace of Rath (doubles all damage; more powerful but less specific)
  • Torbran, Thane of Red Fell (adds 2 to each red source’s damage; applies to all red sources)
  • Quest for Pure Flame (doubles damage for one turn after being charged)


Reason:
These cards also increase damage from red sources, similar to Sulfuric Vapors.

Results:

Furnace of Rath #177 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.
  • If you have two of these on the battlefield, the damage is multiplied by 4.
  • The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.
  • The trample rules cause damage to be divided before it is doubled.
  • If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • Prices

    Seller Price
    Tcgplayer 5.32 USD
    Cardmarket 2.84 EUR
    Cardkingdom 9.99 USD
    Cardsphere 5.3 USD
    Manapool 4.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

    Quest for Pure Flame #144 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
  • If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
  • If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
  • If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”
  • If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
  • If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
  • The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
  • The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.
  • The source of combat damage is the creature that dealt it.
  • When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.
  • Prices

    Seller Price
    Tcgplayer 0.45 USD / 3.74 USD
    Cardmarket 0.6 EUR / 4.21 EUR
    Cardkingdom 0.35 USD / 4.49 USD
    Cardsphere 0.46 USD
    Manapool 0.17 USD / 2.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a source you control deals damage to an opponent, you may put a questcounteron this enchantment. Remove four quest counters from this enchantment andsacrificeit: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

    Sulfuric Vapors #220 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the red spell damages more than one target, add 1 to each target.
  • The ability is a replacement effect which is applied when damage would become dealt.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD
    Cardmarket 0.4 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

    Torbran, Thane of Red Fell #147s Legendary Creature — Dwarf Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If another effect modifies how much damage your red source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torbran's effect no longer applies.
  • If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 2. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 4 and 5, respectively.
  • The additional 2 damage is dealt by the same source as the original source of damage. The damage isn't dealt by Torbran unless Torbran is the original source of damage.
  • Prices

    Seller Price
    Tcgplayer 4.33 USD
    Cardmarket 2.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

    Furnace of Rath Enchantment Normal - ~$5.55

    Quest for Pure Flame Enchantment Normal - ~$1.87

    Sulfuric Vapors Enchantment Normal - ~$0.41

    Torbran, Thane of Red Fell Legendary Creature — Dwarf Noble Normal - ~$3.42

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