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"Find me cards equivalent to: Summary Dismissal"

Equivalent cards to Summary Dismissal (U, Instant, exile/counter stack effects) are:

  • Dismiss into Dream (U, makes everything your opponent controls targetable, but it’s an enchantment)
  • Discontinuity (U, end the turn, which exiles spells/abilities on the stack)
  • Time Stop (U, ends the turn like Discontinuity)
  • Sundering Stroke (not blue, doesn't fit criteria)
  • Mindbreak Trap (U, exile any number of spells on stack, but not abilities)
  • Counterflux (U, uncounterable counter, but doesn’t exile/stop abilities)

Closest:

  • Summary Dismissal (your card, best fit)
  • Mindbreak Trap (exiles all spells on stack, doesn’t touch abilities)
  • Discontinuity / Time Stop (end the turn, exiling stack, instant speed)

None exactly match the counter all abilities part; Summary Dismissal is unique!

Found Cards

7 Results

Counterflux

Discontinuity

Dismiss into Dream

Mindbreak Trap

Summary Dismissal

Sundering Stroke

Time Stop

Counterflux #153 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket / 1.28 EUR 0.51 EUR
    Cardkingdom / 2.99 USD 0.69 USD
    Manapool / 1.09 USD 0.15 USD
    Tcgplayer / 2.45 USD 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Counter target spell you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Discontinuity #48 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any “at the beginning of the next end step” triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn.
  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
  • If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.
  • Though other spells and abilities that are exiled won't get a chance to resolve, they don't count as being countered.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Discontinuity). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 0.73 USD / 1.26 USD
    Tcgplayer / 1.09 USD 0.92 USD
    Cardmarket 1.37 EUR / 1.62 EUR
    Cardkingdom / 2.49 USD 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During your turn, this spell costs less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

    Dismiss into Dream #50 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.45 USD / 3.06 USD
    Tcgplayer 0.69 USD / 3.46 USD
    Cardkingdom 0.99 USD / 4.99 USD
    Cardmarket / 3.44 EUR 0.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability,sacrificeit."

    Mindbreak Trap #11 Instant — Trap

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For Mindbreak Trap's alternative cost to apply, a single opponent must cast three or more spells. Three opponents each casting a single spell won't work, for example.
  • If a spell is exiled, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works on spells that can't be countered.
  • Mindbreak Trap's alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost. Exile any number of target spells.

    Summary Dismissal #92 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only activated and triggered abilities on the stack are countered. Static abilities of objects remain unaffected, and activated and triggered abilities of objects may be activated or may trigger again later in the turn. Spells and abilities that have already resolved aren’t affected.
  • Spells that can’t be countered are exiled by Summary Dismissal. They won’t resolve.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all other spells andcounterall abilities.

    Sundering Stroke #144s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each chosen target must receive at least 1 damage.
  • If an effect allows you to cast Sundering Stroke without paying its mana cost, you can't choose to cast it and pay its cost unless another rule or effect allows you to cast it for a cost.
  • If some of the targets become illegal for Sundering Stroke, the original division of damage still applies, but the damage that would have been dealt to illegal targets isn't dealt at all.
  • Sundering Stroke checks what mana was actually spent to cast it. If an effect allows you to spend mana “as though it were mana” of any color or type, that will allow you to spend mana you couldn't otherwise spend, but it won't change what mana you spent to cast the spell.
  • You must divide the damage as you announce Sundering Stroke, even if you intend to pay seven red mana to cast it. If you copy Sundering Stroke, no mana was spent to cast the copy at all, so the copy will deal the damage as divided.
  • Prices

    Seller Price
    Manapool 0.34 USD
    Tcgplayer 0.49 USD
    Cardmarket 0.28 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.

    Time Stop #1500★ Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exiling a spell or ability prevents that spell or ability from resolving, but it doesn't technically "counter" anything. This means that Time Stop can exile spells and abilities that "can't be countered."
  • Unless Time Stop is cast during the Ending phase, any "at the beginning of the end step"-triggered abilities don't get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.
  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
  • If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
  • Prices

    Seller Price
    Manapool 5.23 USD
    Tcgplayer 5.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)