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AI 🤖 Find me cards equivalent to: Summon: Esper Maduin

There’s no MTG card called Summon: Esper Maduin.
If you meant something like an Esper (white, blue, black) creature with an ETB (enters the battlefield) or summon effect, here are equivalents:

  • Sphinx of the Steel Wind (Esper colors, strong creature)
  • Sharuum the Hegemon (ETB artifact recursion)
  • Silas Renn, Seeker Adept (artifact synergy, similar flavor)

These are all Esper (white, blue, black) and legendary creatures, similar in spirit to a powerful summon.

Results:

Sharuum the Hegemon #11 Legendary Artifact Creature — Sphinx

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sharuum the Hegemon is put into your graveyard as a state-based action immediately after Sharuum the Hegemon enters the battlefield (most likely due to the "legend rule") it can be the artifact card targeted by its own ability.
  • Prices

    Seller Price
    Tcgplayer 8.18 USD
    Cardmarket 1.5 EUR
    Cardkingdom 3.99 USD
    Manapool 2.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.

    Silas Renn, Seeker Adept #86174 Legendary Artifact Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Casting the card causes it to leave your graveyard and become a new object. You can't cast it multiple times.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you don't cast the card, it remains in your graveyard.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • Silas Renn doesn't change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • You may cast that card this turn even if Silas Renn leaves the battlefield.
  • You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card's mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)

    Sphinx of the Steel Wind #217 Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink Protection Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Cardmarket 0.32 EUR / 0.93 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.65 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike, vigilance, lifelink, protection from red and from green

    Sharuum the Hegemon Legendary Artifact Creature — Sphinx Normal - ~$4.12

    Silas Renn, Seeker Adept Legendary Artifact Creature — Human Normal

    Sphinx of the Steel Wind Artifact Creature — Sphinx Normal - ~$0.64

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