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"Find me cards equivalent to: Sunbathing Rootwalla"

Equivalent cards to Sunbathing Rootwalla (Mono-Green, Lizard, self-pump, domain-related or similar pump ability):
1. Rootwalla — Can pump itself for +2/+2 until end of turn for {G}, once per turn.
2. Basking Rootwalla — Similar pump ability for {1}{G}, but only +2/+2, can activate only once per turn.
3. Cylian Lizard — Same tribe, but no pump ability.
4. Pouncing Shoreshark — Blue creature, so not the same color.
5. Omnath, Locus of Mana — Green, pumps by {G} in mana pool, but not Lizard or domain.

Best matches:

  • Rootwalla and Basking Rootwalla — Both green Lizards with a self-pump ability like Sunbathing Rootwalla.
Found Cards

5 Results

Basking Rootwalla

Omnath, Locus of Mana

Pouncing Shoreshark

Rootwalla

Sunbathing Rootwalla

Basking Rootwalla #121 Creature — Lizard

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • If this card's ability is activated by one player, then another player takes control of it on the same turn, the second player can't activate its ability that turn.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket / 30.85 EUR 0.71 EUR
    Manapool 0.37 USD / 15.57 USD
    Tcgplayer / 27.17 USD 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +2/+2 until end of turn. Activate only once each turn. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Omnath, Locus of Mana #7 Legendary Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a green mana you produce has certain restrictions or riders associated with it (for example, if it was produced by Ancient Ziggurat), they'll apply to that mana no matter when you spend it.
  • Once Omnath leaves the battlefield, you have until the end of the current step or phase to spend your unspent green mana before it too is lost as normal. There is no penalty associated with this other than the loss of the mana.
  • You can keep unspent green mana indefinitely while Omnath is on the battlefield. That means if you add a green mana during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will be lost as normal as each step and phase ends.
  • Prices

    Seller Price
    Tcgplayer 7.18 USD
    Cardmarket 2.48 EUR
    Manapool 4.92 USD
    Cardkingdom 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You don't lose unspent green mana as steps and phases end. Omnath gets +1/+1 for each unspent green mana you have.

    Pouncing Shoreshark #80975 Creature — Shark Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Beast
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Mutate

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

    Rootwalla #252 Creature — Lizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this card's ability is activated by one player, then another player takes control of it on the same turn, the second player can't activate its ability that turn.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.13 USD
    Manapool 0.15 USD
    Cardmarket 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +2/+2 until end of turn. Activate only once each turn.

    Sunbathing Rootwalla #181 Creature — Lizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.02 EUR / 0.05 EUR
    Tcgplayer / 0.02 USD 0.07 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Domain — : Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.