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"Find me cards equivalent to: Sunbird's Invocation"

Equivalent cards to Sunbird's Invocation (Enchantment, Red, similar effect):
1. Lurking Predators
Similar but green, does not fit red color, so not included in list per your criteria.
2. Passionate Archaeologist
(Red, Enchantment; lets you deal damage when you cast from exile, not as similar)
3. Pyromancer's Swath
(Red enchantment but does not have a similar reveal/cast mechanic)

None are identical in mono-red enchantments. Sunbird's Invocation is unique for red.

Closest red alternatives for casting/spell copying:

  • Wild Magic Sorcerer (when you cast from exile, cascade; red effect, but not an enchantment)
  • Fiery Encore (lets you discard & draw/copy spells, red, but not an enchantment)


Reason:

Most cascading/casting from top-of-library effects are not in mono-red enchantments. Sunbird's Invocation stands out uniquely for your criteria.

Found Cards

5 Results

Fiery Encore

Lurking Predators

Passionate Archaeologist

Pyromancer's Swath

Sunbird's Invocation

Fiery Encore #378 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • Each copy will resolve one at a time. As each copy resolves, if you discarded a nonland card, the reflexive triggered ability triggers and you pick a target to be dealt damage. That ability will resolve before you deal with the next copy of Fiery Encore.
  • Each copy you create because of storm will cause your magecraft abilities to trigger.
  • If you have no cards in hand as Fiery Encore resolves, you won’t be able to discard a card, but you will draw a card. No damage will be dealt.
  • Prices

    Seller Price
    Cardmarket / 0.08 EUR 0.28 EUR
    Tcgplayer 0.39 USD
    Cardkingdom 0.49 USD
    Manapool 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a card, then draw a card. When youdiscarda nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Lurking Predators #156 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A "creature card" is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • If an opponent casts a spell, this ability triggers and is put on the stack on top of that spell. This ability will resolve (meaning that a revealed creature card will enter) before the spell resolves.
  • You must put the revealed card onto the battlefield if it's a creature card. If it's not a creature card and you don't put it on the bottom of your library, it stops being revealed and simply remains on top of your library.
  • Prices

    Seller Price
    Tcgplayer 20.17 USD
    Cardkingdom 21.99 USD
    Cardmarket 9.68 EUR / 2 EUR
    Manapool 15.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

    Passionate Archaeologist #2220 Legendary Enchantment — Background

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Cardkingdom 21.99 USD
    Tcgplayer / 16.03 USD 15.91 USD
    Cardmarket / 17.81 EUR 15.34 EUR
    Manapool 16.41 USD / 17.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

    Pyromancer's Swath #125 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all damage from a source is prevented (because of Pay No Heed, for example) or if a source would deal 0 damage, the effect of Pyromancer’s Swath will not apply as that source is no longer dealing damage.
  • If damage is being dealt to multiple creatures and/or players at the same time, the damage being dealt to each one is increased by 2.
  • Pyromancer’s Swath doesn’t change the source or recipient of the damage.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 1.29 USD
    Cardmarket 0.53 EUR / 1.14 EUR
    Tcgplayer 0.72 USD / 1.24 USD
    Manapool 0.67 USD / 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step,discardyour hand.

    Sunbird's Invocation #165 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting Sunbird's Invocation won't cause its own ability to trigger.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If a revealed card in your library has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the spell's mana value is 0, you do nothing as the ability of Sunbird's Invocation resolves.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Costly Plunder, those must be paid to cast the card.
  • If you cast one of the revealed cards, you do so as part of the resolution of the triggered ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • The ability of Sunbird's Invocation resolves before the spell that caused it to trigger. It will resolve even if that spell is countered. If you cast a spell as part of the resolution of the ability, that spell resolves before the spell that caused the ability to trigger.
  • The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. The mana value of the resulting spell is based only on the half you cast.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 3.49 USD
    Tcgplayer 0.42 USD / 3.8 USD
    Cardmarket 0.51 EUR / 1.4 EUR
    Manapool 0.21 USD / 2.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.