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"Find me cards equivalent to: Sunbird's Invocation"

Equivalent cards to Sunbird's Invocation (red enchantments enabling free casts from the library) include:

  • Possibility Storm — Red enchantment, lets you exile and cast another spell from your library when you cast a spell.
  • Fiery Emancipation — Not equivalent; boosts damage, not casting.
  • Lurking Predators — Green, so not the same color.
  • Wild Magic Sorcerer — Red, but a creature, not an enchantment.

Conclusion:
Sunbird's Invocation and Possibility Storm are closest for red enchantments enabling pseudo-random free casting from your library. Possibility Storm is the most equivalent in red.

Found Cards

4 Results

Fiery Emancipation

Lurking Predators

Possibility Storm

Sunbird's Invocation

Fiery Emancipation #143s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature with trample you control would deal combat damage to a blocking creature while you control Fiery Emancipation, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 2 damage assigned to the blocking creature and 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature and 3 damage to the defending player.
  • If an effect asks you to divide damage among targets, you must divide the unmodified damage before tripling it.
  • If multiple replacement or prevention effects try to modify damage that would be dealt to a player or permanent, the player or the controller of the permanent chooses the order in which they apply.
  • Prices

    Seller Price
    Cardkingdom 23.99 USD
    Tcgplayer 17.87 USD
    Cardmarket 9.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

    Lurking Predators #156 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A "creature card" is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • If an opponent casts a spell, this ability triggers and is put on the stack on top of that spell. This ability will resolve (meaning that a revealed creature card will enter) before the spell resolves.
  • You must put the revealed card onto the battlefield if it's a creature card. If it's not a creature card and you don't put it on the bottom of your library, it stops being revealed and simply remains on top of your library.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Cardmarket 8.4 EUR / 2 EUR
    Tcgplayer 16.49 USD
    Manapool 16.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

    Possibility Storm #7073 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types. Two cards share a card type if they have at least one card type in common.
  • If Possibility Storm's ability doesn't exile the original spell (perhaps because another Possibility Storm already exiled it), you'll still exile cards from the top of your library until you exile a card that shares a card type with it and have the opportunity to cast that spell.
  • If the spell you cast from exile has X in its mana cost, you must choose 0 as its value.
  • If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs, such as overload costs. You can pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, you must pay those.
  • Instant and sorcery cards with miracle allow a player to cast a card immediately upon drawing it. If a player casts a spell this way, the spell is cast from that player's hand. Possibility Storm will trigger.
  • The original spell is part of the group of exiled cards put on the bottom of the library in a random order. If the exiled card that shared a card type with that card wasn't cast, it's also part of this group.
  • Prices

    Seller Price
    Tcgplayer 1.75 USD
    Cardkingdom 2.29 USD
    Manapool 1.51 USD
    Cardmarket 2.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.

    Sunbird's Invocation #165 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting Sunbird's Invocation won't cause its own ability to trigger.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If a revealed card in your library has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the spell's mana value is 0, you do nothing as the ability of Sunbird's Invocation resolves.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Costly Plunder, those must be paid to cast the card.
  • If you cast one of the revealed cards, you do so as part of the resolution of the triggered ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • The ability of Sunbird's Invocation resolves before the spell that caused it to trigger. It will resolve even if that spell is countered. If you cast a spell as part of the resolution of the ability, that spell resolves before the spell that caused the ability to trigger.
  • The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. The mana value of the resulting spell is based only on the half you cast.
  • Prices

    Seller Price
    Manapool 0.18 USD / 2.66 USD
    Cardkingdom 3.99 USD
    Tcgplayer 0.38 USD / 4.26 USD
    Cardmarket / 2.21 EUR 0.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.