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"Find me cards equivalent to: Sunfrill Imitator"

Equivalent cards in green that copy creatures and retain abilities are:

  • Sunfrill Imitator
  • Gigantoplasm (can become a copy by paying mana, but not limited to Dinosaurs)
  • Vesuvan Doppelganger (is blue, so not green, but similar effect)
  • Sakashima the Impostor (again, not green, but copies with name exception)
  • Altered Ego (copies a creature as it enters)

Closest green equivalents with copying ability:

  • Quicksilver Gargantuan (blue/green, similar copy effect)
  • Progenitor Mimic (green/blue, enters as a copy and makes tokens)
  • Clone (blue, but a basic copier)
  • Sakashima's Protege (blue, has flash and copies)
  • Cryptoplasm (blue, changes every upkeep)
  • Mirror Image (blue, enters as a copy)

Green-specific and nearly equivalent:

  • Vizier of Many Faces (blue, embalms as a copy)
  • Ivy, Gleeful Spellthief (blue/green, copies spells, not creatures)
  • Imposter Mech (blue, vehicles copy)
  • Renegade Doppelganger (blue, transforms when a creature enters)

Note: There are no mono-green creatures that copy other creature types exactly as Sunfrill Imitator does. Most copy-effects are blue or Simic (green/blue).

Found Cards

16 Results

Altered Ego

Clone

Cryptoplasm

Gigantoplasm

Imposter Mech

Ivy, Gleeful Spellthief

Mirror Image

Progenitor Mimic

Quicksilver Gargantuan

Renegade Doppelganger

Sakashima the Impostor

Sakashima's Protege

Sunfrill Imitator

Vesuvan Doppelganger

Vizier of Many Faces

Vizier of Many Faces

Altered Ego #228 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Altered Ego copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Any "enters" abilities of the copied creature will trigger when Altered Ego enters the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • If Altered Ego somehow enters at the same time as another creature, Altered Ego can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost, that X is considered to be 0. The value of X in Altered Ego's last ability will be whatever value was chosen for X while casting Altered Ego.
  • If the chosen creature is a token, Altered Ego copies the original characteristics of that token as stated by the effect that created that token. Altered Ego isn't a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Altered Ego), then your Altered Ego enters as whatever the chosen creature copied.
  • If you copy a double-faced creature, Altered Ego will be a copy of the face that's up when Altered Ego enters. Because Altered Ego is not a double-faced card, it won't be able to transform. If an effect instructs you to return it to the battlefield transformed when it leaves the battlefield, it won't return and will remain in its new zone.
  • X can be 0. Altered Ego won't enter with any additional +1/+1 counters, and it will just be a copy of the chosen creature.
  • You can choose not to copy anything. In that case, Altered Ego enters as a 0/0 creature and is probably put into the graveyard immediately. It won't have +1/+1 counters placed on it by its ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

    Clone #11 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters abilities of the copied creature will trigger when Clone enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • Clone copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Clone's ability doesn't target the chosen creature.
  • If Clone somehow enters at the same time as another creature, Clone can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, Clone copies the original characteristics of that token as stated by the effect that created the token.
  • If the copied creature is copying something else (for example, if the copied creature is an Evil Twin), then Clone enters as whatever that creature copied.
  • You can choose not to copy anything. In that case, Clone enters as a 0/0 Shapeshifter creature, and is probably put into the graveyard immediately.
  • Prices

    Seller Price
    Cardmarket 0.89 EUR / 1.37 EUR
    Cardkingdom / 1.99 USD 1.99 USD
    Tcgplayer 0.92 USD / 2.53 USD
    Manapool / 2.03 USD 0.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield.

    Cryptoplasm #23 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If another creature becomes a copy of Cryptoplasm, it will become a copy of whatever Cryptoplasm is currently copying (if anything), plus it will have Cryptoplasm’s triggered ability.
  • If the creature is an illegal target when the ability tries to resolve, it won’t resolve. Cryptoplasm won’t become a copy of that creature; it remains whatever it was before.
  • The copy effect lasts indefinitely. Often, it will last until it is overwritten by another copy effect (if it copies another creature on a future turn, perhaps.)
  • You choose the target for the triggered ability when the ability is put onto the stack. You choose whether or not Cryptoplasm becomes a copy of that creature when the ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 3.49 USD
    Manapool 0.42 USD / 1.1 USD
    Cardmarket 0.71 EUR / 2.22 EUR
    Tcgplayer 0.6 USD / 2.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.

    Gigantoplasm #450 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Gigantoplasm enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • Effects that modify Gigantoplasm's power and/or toughness, such as the effect of Giant Growth or Glorious Anthem, will apply to Gigantoplasm no matter when they started applying. The same is true for counters that affect its power and/or toughness and effects that switch its power and toughness.
  • Gigantoplasm copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, etc.
  • However, the effect of that ability isn't copiable. That is, if Gigantoplasm is a copy of a creature with base power and toughness 2/2 and you activate its ability making it a 4/4 creature, another creature that becomes a copy of Gigantoplasm will have base power and toughness 2/2.
  • If Gigantoplasm isn't a creature (perhaps because it copied a land that had temporarily become a creature), you can still activate the ability "{X}: This creature has base power and toughness X/X." However, this ability won't have any effect, and it won't turn Gigantoplasm into a creature.
  • If Gigantoplasm somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost, X is 0. The ability that Gigantoplasm gives itself doesn't affect an {X} in its mana cost.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Gigantoplasm), then Gigantoplasm enters the battlefield as whatever the chosen creature was copying (plus any abilities it gained as part of the copy process, if applicable).
  • The activated ability Gigantoplasm gives itself becomes part of its copiable values. Unless the ability is overwritten by another copy effect, a creature that's a copy of Gigantoplasm will have that ability.
  • The activated ability overwrites all previous effects that set Gigantoplasm's base power and/or toughness to specific values. Other effects that set its base power and/or toughness that start to apply after the ability resolves (including ones created by subsequent activations of the ability) will overwrite the effect of the ability.
  • You can choose not to copy anything. In that case, Gigantoplasm enters the battlefield as a 0/0 Shapeshifter creature, and is probably put into the graveyard immediately.
  • If the chosen creature is a token, Gigantoplasm copies the original characteristics of that token as stated by the effect that created the token. Gigantoplasm isn't a token, even if it's copying one.
  • The activated ability that Gigantoplasm gives itself doesn't have a duration. It lasts until Gigantoplasm leaves the battlefield or another effect overwrites it (for example, if you activate the ability again once you have more mana available). Each time the ability resolves, it will overwrite any previous effects that set its power and toughness, including previous activations of the ability. Effects that otherwise modify Gigantoplasm's power and/or toughness, including +1/+1 counters, will still apply no matter when they took effect.
  • Prices

    Seller Price
    Cardmarket / 0.53 EUR 0.38 EUR
    Cardkingdom 0.99 USD / 1.99 USD
    Manapool 0.52 USD / 0.48 USD
    Tcgplayer 0.41 USD / 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it has ": This creature has base power and toughness X/X."

    Imposter Mech #97919 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew

    Rules

  • If Imposter Mech enters the battlefield as a copy of a creature that was also a planeswalker, it loses both the planeswalker and creature card types. Its controller may activate any loyalty abilities it now has as normal, but it notably cannot be attacked and it does not lose loyalty counters when it is dealt damage.
  • Imposter Mech does not copy any subtypes related to a card type that it lost. For example, if Imposter Mech enters the battlefield as a copy of a 1/1 Human Soldier token, it is neither a Human nor a Soldier. It won't gain those subtypes if it is later crewed.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3

    Ivy, Gleeful Spellthief #201s Legendary Creature — Faerie Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If Ivy, Gleeful Spellthief isn't a legal target for the spell, no copy can be created.
  • If a spell has multiple targets but all of them are the same creature, Ivy, Gleeful Spellthief's second ability will trigger.
  • If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • The controller of a copy can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. Notably, if the spell you copy was kicked, the copies will also be kicked.
  • The copy is created even if the spell that caused the ability to trigger has been countered by the time the ability resolves. The copy resolves before the original spell.
  • The copy that Ivy, Gleeful Spellthief's second ability creates is created on the stack, so it's not "cast." Other abilities that trigger when a player casts a spell won't trigger.
  • The second ability triggers whenever a player casts a spell that targets only one creature and no other object or player. It doesn't matter who controls the creature.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Manapool 2.35 USD
    Cardmarket 1.04 EUR
    Tcgplayer 2.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

    Mirror Image #62 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Mirror Image enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If Mirror Image somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature is a token, Mirror Image copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Mirror Image doesn't become a token in this case.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Mirror Image), then Mirror Image enters the battlefield as whatever the chosen creature copied.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • Mirror Image copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Prices

    Seller Price
    Cardmarket 2.78 EUR
    Tcgplayer 7.33 USD
    Cardkingdom 8.99 USD
    Manapool 6.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of a creature you control.

    Progenitor Mimic #92 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Progenitor Mimic enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
  • If Progenitor Mimic somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the chosen creature is a token, Progenitor Mimic copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Copying a token doesn't make Progenitor Mimic become a token.
  • If you choose to have Progenitor Mimic enter the battlefield as a copy of a creature, the triggered ability it gains will become part of its copiable values. For example, suppose Progenitor Mimic enters the battlefield as a copy of Runeclaw Bear, a 2/2 green Bear creature with mana cost {1}{G}. The resulting object is a 2/2 green Bear creature named Runeclaw Bear with mana cost {1}{G} and with “At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature.” If another Progenitor Mimic enters the battlefield as a copy of that creature, it will be a Runeclaw Bear with two instances of the triggered ability.
  • Progenitor Mimic copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • The original Progenitor Mimic will create tokens, but those token copies will not.
  • You can choose not to copy anything. In that case, Progenitor Mimic enters the battlefield as a 0/0 Shapeshifter creature and is probably put into the graveyard immediately.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 1.79 USD
    Tcgplayer / 14.29 USD 1.05 USD
    Cardmarket / 4.15 EUR 0.89 EUR
    Manapool 0.65 USD / 4.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

    Quicksilver Gargantuan #39 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any "enters" abilities of the copied creature will trigger when Quicksilver Gargantuan enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • Except for its power and toughness, Quicksilver Gargantuan copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • If Quicksilver Gargantuan is not a creature (for example, if it entered as a copy of an animated land), it will not have the characteristics of power or toughness at all, so it won't be 7/7. If it later becomes a creature, its power and toughness will be determined by the effect that causes it to become a creature; again, it won't be 7/7.
  • If Quicksilver Gargantuan somehow enters at the same time as another creature (due to Mass Polymorph or Liliana Vess's third ability, for example), Quicksilver Gargantuan can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the chosen creature is a token, your Quicksilver Gargantuan copies the original characteristics of that token as stated by the effect that put the token onto the battlefield, except for its power and toughness. Your Quicksilver Gargantuan is not a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is a Clone), then your Quicksilver Gargantuan enters as whatever the chosen creature copied, except for its power and toughness.
  • You can choose not to copy anything. In that case, Quicksilver Gargantuan simply enters as a 7/7 creature.
  • If the chosen creature has a characteristic-defining ability that sets its power and/or toughness, that ability will not be copied. For example, if Quicksilver Gargantuan copies a Nightmare, it will not gain the ability that sets its power and toughness to the number of Swamps you control. As such, it will remain a 7/7.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD / 1.64 USD
    Manapool 0.32 USD / 0.97 USD
    Cardkingdom 0.99 USD / 1.99 USD
    Cardmarket / 1.45 EUR 0.61 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it's 7/7.

    Renegade Doppelganger #84 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • During the cleanup step, Renegade Doppelganger's copy effect wears off. It will go back to being a 0/1 blue creature named Renegade Doppelganger, and will have its original ability again. Note that this happens at the same time that damage marked on the Renegade Doppelganger is removed. If it was dealt damage earlier in the turn, this damage will not cause Renegade Doppelganger to be destroyed when its copy effect wears off.
  • If Renegade Doppelganger and another creature enter under your control at the same time, Renegade Doppelganger's ability will trigger. When the ability resolves, Renegade Doppelganger can become a copy of that creature.
  • If Renegade Doppelganger becomes a copy of a creature that is itself copying something else (for example, if the creature that entered is a Clone), then Renegade Doppelganger becomes a copy of whatever that creature is copying.
  • If Renegade Doppelganger becomes a copy of a creature with an ability that causes you to make a choice (such as naming a card or choosing a color) as it enters, and another ability that refers to that choice, those abilities of the Doppelganger won't do anything. You won't have the chance to make a choice since the Doppelganger is already on the battlefield, so the value of that choice is undefined.
  • If Renegade Doppelganger becomes a copy of a token, Renegade Doppelganger copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Renegade Doppelganger doesn't become a token.
  • If Renegade Doppelganger becomes a copy of another creature, it copies exactly what was printed on that card and nothing more (unless that card is copying something else or it's a token; see below). It doesn't copy whether the original creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on.
  • If Renegade Doppelganger becomes a copy of another creature, that doesn't count as having a creature enter. Renegade Doppelganger was already on the battlefield; it only changed its characteristics. If Renegade Doppelganger gains any "enters" triggered abilities, they won't do anything. The same is true of any "as [this creature] enters" or "[this creature] enters with" abilities.
  • If a creature enters under your control and Renegade Doppelganger's ability triggers, it can become a copy of that creature when the ability resolves even if that creature has left the battlefield by then. If it has, its last existence on the battlefield is checked to see what it was (specifically, if it was itself or if it was copying something else).
  • If multiple creatures enter under your control at the same time, Renegade Doppelganger's ability will trigger once for each of them. You choose the order that those abilities will resolve. It's possible to have Renegade Doppelganger become a copy of something, activate an activated ability of that creature, then have it become a copy of something else under this scenario. The last ability that resolves that you choose to use determines what it ends up a copy of.
  • If the creature Renegade Doppelganger copies has an ability that triggers at the beginning of the end step, that ability will trigger and resolve before Renegade Doppelganger's copy effect wears off.
  • Noncopy effects that have already applied to Renegade Doppelganger will continue to apply to it after it becomes a copy of something else. For example, if Giant Growth had given it +3/+3 earlier in the turn, then it becomes a copy of Runeclaw Bear (a 2/2 creature), it will be a 5/5 Runeclaw Bear.
  • Renegade Doppelganger's ability isn't targeted. It can copy a creature with shroud or protection.
  • When a creature enters under your control, you can choose not to copy it. In that case, Renegade Doppelganger remains 0/1 and still has its triggered ability.
  • If Renegade Doppelganger becomes a copy of a legendary creature, you will have to put one of them into the graveyard as a state-based action.
  • Prices

    Seller Price
    Tcgplayer / 1.27 USD 0.5 USD
    Manapool 0.36 USD / 1.2 USD
    Cardkingdom 0.59 USD
    Cardmarket / 1.48 EUR 0.61 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, you may have this creature become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)

    Sakashima the Impostor #53 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price
    Cardmarket / 72.58 EUR 8.67 EUR
    Cardkingdom 29.99 USD
    Manapool / 113.42 USD 17.48 USD
    Tcgplayer / 104.99 USD 16.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    Sakashima's Protege #90 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cascade Flash

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Sakashima's Protege enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
  • If Sakashima's Protege enters the battlefield as a copy of a planeswalker, it will enter with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker. It won't copy the number of counters currently on that planeswalker.
  • If Sakashima's Protege somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield and entered the battlefield this turn.
  • If the chosen permanent is a token, Sakashima's Protege copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima's Protege doesn't become a token in this case.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Sakashima's Protege), then Sakashima's Protege enters the battlefield as whatever the chosen permanent copied.
  • If you cast a permanent spell using the cascade ability of Sakashima's Protege, that permanent will be on the battlefield in time to be copied by Sakashima's Protege.
  • Sakashima's Protege copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Manapool / 0.67 USD 0.32 USD
    Tcgplayer 0.37 USD / 0.45 USD
    Cardmarket / 0.75 EUR 0.45 EUR
    Cardkingdom 1.29 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.

    Sunfrill Imitator #94 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sunfrill Imitator copies a legendary creature, Sunfrill Imitator will also be legendary, but because its name remains Sunfrill Imitator, the "legend rule" won't cause either of them to be put into the graveyard.
  • If the copied creature has {X} in its mana cost, X is 0.
  • If the copied creature is a token, Sunfrill Imitator copies the original characteristics of that token as stated by the effect that created the token. Copying a token doesn't make Sunfrill Imitator a token. Similarly, if Sunfrill Imitator itself is a token, copying a nontoken permanent doesn't make it stop being a token.
  • If the copied creature is copying something else, then Sunfrill Imitator becomes a copy of whatever that creature is copying.
  • Sunfrill Imitator copies exactly what was printed on the original creature, with the listed exceptions (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 1.26 EUR
    Tcgplayer 0.42 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

    Vesuvan Doppelganger #12 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can switch to the same creature it is currently a copy of.
  • Damage is not removed when it changes forms.
  • When changing forms, any text changes that exist on the Doppelganger are applied to the new text, if appropriate.
  • When it takes on the characteristics of the other card, it is no longer of creature type Shapeshifter.
  • When the Doppelganger switches creatures, the creature it used to be is not considered to have left the battlefield. Such effects will consider the creature to have left the battlefield when the Doppelganger leaves the battlefield.
  • If a Doppelganger is flipped, and it copies a flip card in any state, it will copy both "sides" of that card but use the flipped side. If a Doppelganger is unflipped, and it copies a flip card in any state, it will copy both "sides" of that card but use the unflipped side. In the second case, if it ever meets the flip conditions of its new ability, it will flip and used the flipped side of what it is copying.
  • Although Vesuvan Doppelganger's triggered ability is targeted, its "as this creature enters" ability is not.
  • If another creature copies Vesuvan Doppelganger, the new creature will become a copy of whatever Vesuvan Doppelganger is copying except for its color, will copy Vesuvan Doppelganger's color, and will gain Vesuvan Doppelganger's triggered ability.
  • Vesuvan Doppelganger copies a face-down creature, it becomes a face-up 2/2 blue creature with no name and no abilities other than the one it gives itself.
  • Vesuvan Doppelganger copies the mana cost of the creature it's copying but doesn't copy its color.
  • Vesuvan Doppelganger's triggered ability may cause it to become a copy of itself. A Vesuvan Doppelganger that becomes a copy of a Vesuvan Doppelganger (either itself or a different one) will gain another instance of its triggered ability. Each instance of that ability will trigger during its controller's upkeep. They'll all be put on the stack and resolve one at a time. The last one to resolve determines the Doppelganger's characteristics for the rest of the turn.
  • When Vesuvan Doppelganger's triggered ability triggers, you must choose a target for it. You determine whether to have the Doppelganger become a copy of that target when the ability resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."

    Vizier of Many Faces #15 Token Creature — Zombie Shapeshifter Cleric

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 0/0
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardkingdom 0.39 USD
    Manapool 0.48 USD

    Legalities

    Text

    You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except has no mana cost, it's white, and it's a Zombie in addition to its other types.

    Vizier of Many Faces #74s Creature — Shapeshifter Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Embalm

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Vizier of Many Faces enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
  • If Vizier of Many Faces somehow enters the battlefield at the same time as another creature, Vizier of Many Faces can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the card copied by the token had any "when [this permanent] enters the battlefield" abilities, then the token also has those abilities and will trigger them when it's created. Similarly, any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities that the token has copied will also work.
  • If the chosen creature has {X} in its mana cost, X is considered to be 0.
  • If the chosen creature is a token, Vizier of Many Faces copies the original characteristics of that token as stated by the effect that created the token. Vizier of Many Faces is not a token in this case unless it's embalmed.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Vizier of Many Faces), then Vizier of Many Faces enters the battlefield as whatever the chosen creature copied.
  • The characteristics Vizier of Many Faces gains as part of its copy effect are copiable values that other effects may copy.
  • The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • Vizier of Many Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
  • Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price
    Cardmarket 1.8 EUR
    Cardkingdom 3.49 USD
    Manapool 1.52 USD
    Tcgplayer 3.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm