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"Find me cards equivalent to: Sungold Sentinel"

Equivalent cards to Sungold Sentinel (White, Creature — Human Soldier, graveyard hate, conditional protection):
1. Remorseful Cleric — Exiles a graveyard, Flying, Creature — Spirit Cleric (close but not Human Soldier).
2. Tocatli Honor Guard — Creature — Human Soldier, but focuses on stopping enters-the-battlefield effects, not graveyards.
3. Adanto Vanguard — Human Soldier, indestructible by paying life, not graveyard interaction.
4. Leonin Relic-Warder — Exiles artifact or enchantment (not graveyard).
5. Sanctifier en-Vec — Exiles red and black cards from graveyards, protection from red and black.

Best close equivalent in color and graveyard hate:

  • Remorseful Cleric (grindy graveyard hate, flying instead of protection)
  • Sanctifier en-Vec (protection from colors, exiles cards from graveyards, but not the same flexibility of Sungold Sentinel).

Sanctifier en-Vec is closest due to protection and targeted graveyard exile.

Found Cards

6 Results

Adanto Vanguard

Leonin Relic-Warder

Remorseful Cleric

Sanctifier en-Vec

Sungold Sentinel

Tocatli Honor Guard

Adanto Vanguard #XLN-1 Creature — Vampire Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers whenever a creature with a certain power attacks uses Adanto Vanguard's power after it has +2/+0 to determine whether it triggers.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR
    Tcgplayer 0.22 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Leonin Relic-Warder #C17-65 Creature — Cat Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Leonin Relic-Warder leaves the battlefield before its first ability has resolved, its second ability will trigger and when it resolves, do nothing. Then its first ability will resolve and exile the targeted artifact or enchantment with no way to return it to the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.19 EUR
    Manapool 0.2 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Remorseful Cleric #97 Creature — Spirit Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 0.16 EUR
    Tcgplayer 0.18 USD
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sacrifice this creature: Exile target player's graveyard.

    Sanctifier en-Vec #91213 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • If a black or red permanent would go to the graveyard at the same time as Sanctifier en-Vec, that permanent will be exiled instead.
  • If a black or red spell causes Sanctifier en-Vec to have lethal damage marked on it or causes it to have 0 toughness, Sanctifier en-Vec will not be put into a graveyard until the next time state-based actions are checked after the spell has finished resolving. In this case, the spell will be exiled instead of going to its owner's graveyard.
  • If a black or red spell causes Sanctifier en-Vec to leave the battlefield as part of its resolution, that spell will go to its owner's graveyard and won't be exiled instead.
  • Sanctifier En-Vec's last ability cares only what the color of the card would be in the zone it's moving from, not what it would be in the graveyard. For example, if a Clone is a copy of a red creature on the battlefield and then dies, the Clone will be exiled. Conversely, if you cast Order, the white half of the split card Order//Chaos, it will not be exiled as it resolves because it is not red before it goes to the graveyard.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

    Sungold Sentinel #37s Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
  • For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
  • Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
  • Prices

    Seller Price
    Tcgplayer 0.46 USD
    Cardmarket 0.57 EUR
    Cardkingdom 0.49 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — : Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

    Tocatli Honor Guard #42p Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Tocatli Honor Guard and another creature enter the battlefield at the same time, neither creature entering the battlefield will cause triggered abilities to trigger.
  • Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger. For example, if you control March of the Machines, which says, in part, “Each noncreature artifact is an artifact creature,” each artifact will be a creature at the time it enters the battlefield and will not cause triggered abilities to trigger.
  • Replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected. Abilities that apply “as [this creature] enters the battlefield” are replacement effects.
  • The trigger event doesn’t have to specify “creatures” entering the battlefield. For example, Contraband Kingpin has an ability that says “Whenever an artifact enters the battlefield under your control, scry 1.” If an artifact creature enters the battlefield under your control, that ability won’t trigger. If a noncreature artifact enters the battlefield under your control, the ability will trigger.
  • Tocatli Honor Guard’s ability stops a creature’s own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield. This includes abilities that would trigger when Tocatli Honor Guard itself enters the battlefield.
  • Triggered abilities use the word “when,” “whenever,” or “at.” They’re usually written as “[Trigger condition], [effect].”
  • Prices

    Seller Price
    Manapool / 4.81 USD 1.44 USD
    Cardmarket / 1.73 EUR 0.59 EUR
    Cardkingdom 1.99 USD / 10.99 USD
    Tcgplayer 3.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures entering don't cause abilities to trigger.