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4 Cards Found

AI 🤖 Find me cards equivalent to: Sunshot Militia

Equivalent cards to Sunshot Militia (white/red, pinger, tap-creature-for-damage effect):
1. Kyren Strike Force (red) – taps other creatures for damage.
2. Thermo-Alchemist (red) – taps for 1 damage to each opponent.
3. Enthusiastic Mechanaut (blue/red, not exact but cares about artifacts and attacking).
4. Irontread Crusher (artifact, crew to attack, not pinger, but similar tap mechanic).

Closest are Kyren Strike Force and Thermo-Alchemist for red decks, offering repeated tap-to-damage.

Results:

Enthusiastic Mechanaut #114 Artifact Creature — Goblin Artificer

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Goblin
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.21 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Artifact spells you cast cost less to cast.

    Irontread Crusher #AER-161 Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Crew

    Rules

  • Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
  • Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
  • Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
  • For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
  • If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
  • If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
  • Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
  • Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
  • Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
  • When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
  • You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
  • You may tap more creatures than necessary to activate a crew ability.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD
    Cardmarket 0.08 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

    Sunshot Militia #168 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can tap any two untapped artifacts and/or creatures you control, including creatures you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Sunshot Militia's activated ability.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.23 USD
    Cardmarket 0.1 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.

    Thermo-Alchemist #162 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • In a Two-Headed Giant game, Thermo-Alchemist’s activated ability deals 1 damage to each of your opponents, resulting in the opposing team losing 2 life.
  • Thermo-Alchemist’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Players can cast spells and activate abilities (such as Thermo-Alchemist’s own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardmarket 0.3 EUR
    Cardkingdom 0.39 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.

    Enthusiastic Mechanaut Artifact Creature — Goblin Artificer Normal - ~$0.22

    Irontread Crusher Artifact — Vehicle Normal - ~$0.16

    Sunshot Militia Creature — Human Soldier Normal - ~$0.21

    Thermo-Alchemist Creature — Human Shaman Normal - ~$0.27

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