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"Find me cards equivalent to: Superior Numbers"

Equivalent cards to Superior Numbers (Green Sorceries, deal damage based on creatures you control):
1. Mob Justice – Red Sorcery, deals damage to any player equal to number of creatures you control (not green).
2. Overrun – Green Sorcery, but gives creatures +3/+3 and trample (not direct damage).
3. Strength of the Tajuru – Green Instant, distributes +1/+1 counters (not direct damage).
4. Feed the Pack – Green Sorcery, creates Wolf tokens (not direct damage).

Closest Green example: No green sorcery directly deals damage like Superior Numbers based on creatures, but Overrun and Strength of the Tajuru both use the creature-counting concept.


Reason: Green usually buffs creatures or creates tokens, rarely dishes out direct creature-based damage.

Found Cards

5 Results

Feed the Pack

Mob Justice

Overrun

Strength of the Tajuru

Superior Numbers

Feed the Pack #114 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Check the sacrificed creature’s toughness as it last existed on the battlefield to determine how many Wolves you put onto the battlefield.
  • You choose whether to sacrifice a nontoken creature and which creature to sacrifice when Feed the Pack’s ability resolves.
  • Prices

    Seller Price
    Tcgplayer / 2 USD 0.44 USD
    Cardkingdom 1.79 USD
    Cardmarket 0.55 EUR / 1.92 EUR
    Manapool / 0.72 USD 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, you maysacrificea nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

    Mob Justice #90 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures are counted on resolution.
  • Prices

    Seller Price
    Cardmarket 0.43 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.87 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

    Overrun #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket / 0.16 EUR 0.26 EUR
    Manapool 0.27 USD
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

    Strength of the Tajuru #113 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • As long as any of its targets are legal at the time Strength of the Tajuru resolves, you'll put X +1/+1 counters on each of those legal targets.
  • Each target you choose must be different.
  • For example, if you want to put four +1/+1 counters on each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of {4}{G}{G}, plus a kicker cost of {1}, plus another kicker cost of {1}, for a total of {6}{G}{G}.
  • The number of targets you choose for Strength of the Tajuru is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.38 USD / 1.32 USD
    Cardkingdom / 5.99 USD 0.49 USD
    Manapool 0.26 USD / 1.19 USD
    Cardmarket 0.31 EUR / 0.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

    Superior Numbers #244 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As you cast this, you target a creature and an opponent. The opponent does not have to be that creature’s controller.
  • If the creature becomes an illegal target before the spell resolves (but the opponent doesn’t), the spell will be unable to affect that creature. Although the spell will still resolve, it won’t deal any damage.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.19 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.