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"Find me cards equivalent to: Svella, Ice Shaper"

Equivalent cards to Svella, Ice Shaper (legendary, red-green, ramp and top-deck cheating effects):

  • Klothys, God of Destiny (provides mana ramp, Gruul)
  • Xenagos, the Reveler (makes mana, Gruul)
  • Ilharg, the Raze-Boar (Gruul, cheats a card onto battlefield)
  • Domri, Chaos Bringer (Gruul, helps ramp and cheat creatures)
  • Etali, Primal Storm (red, but not green, cheats top of library spell)
  • Svella, Ice Shaper (base card requested)

No other card is identical, but these are the closest Gruul cards with ramp or cheat-casting abilities.

Found Cards

6 Results

Domri, Chaos Bringer

Etali, Primal Storm

Ilharg, the Raze-Boar

Klothys, God of Destiny

Svella, Ice Shaper

Xenagos, the Reveler

Domri, Chaos Bringer #RA7 Legendary Planeswalker — Domri

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Domri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Because it’s a loyalty ability, Domri’s first ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.
  • If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we’re not going to tell the Gruul how to live their lives.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
  • Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
  • Prices

    Seller Price
    Cardmarket 7.36 EUR
    Cardkingdom 8.99 USD
    Manapool 5.4 USD
    Tcgplayer 5.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1counteror haste.)
    −3 Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
    −8 You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

    Etali, Primal Storm #342 Legendary Creature — Elder Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards not cast, including land cards, remain in exile. They can't be cast on later turns, even if Etali attacks again.
  • Because all attacking creatures are chosen at once, a creature cast this way can't attack during the same combat as Etali, even if it has haste.
  • If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the card.
  • If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can't wait to cast them later in the turn. Timing permissions based on a card's type are ignored, and the spells resolve before blockers are declared.
  • If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won't resolve until you're done casting spells, so the permanents they become can't be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can't cast that Aura targeting that creature.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali's ability are exiled.
  • Prices

    Seller Price
    Tcgplayer / 15.64 USD 1.61 USD
    Cardkingdom / 19.99 USD 1.99 USD
    Cardmarket 0.77 EUR / 15.81 EUR
    Manapool / 15.21 USD 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

    Ilharg, the Raze-Boar #429 Legendary Creature — Boar God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Boar
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).
  • If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
  • If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
  • If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
  • If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
  • If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.
  • If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won't return to your hand.
  • If you control another player's God when it dies, you decide whether to put that card into its owner's library.
  • In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
  • You choose which player, planeswalker, or battle the new creature is attacking. It doesn't have to be attacking the same player, planeswalker, or battle that Ilharg is attacking.
  • Prices

    Seller Price
    Manapool / 34.36 USD 14 USD
    Tcgplayer 13.75 USD / 19.92 USD
    Cardkingdom 20.99 USD
    Cardmarket / 19.28 EUR 11.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    Klothys, God of Destiny #220 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 4/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If the target card in a graveyard is an illegal target by the time Klothys’s last ability tries to resolve, the ability won’t resolve. You won’t add mana, gain life, or deal damage.
  • If you exile a land card that has another card type (such as an artifact land), you add one mana, but you won’t gain life or deal damage.
  • If you exile a nonland card, you gain only 2 life, no matter how many opponents are dealt damage.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • In a Two-Headed Giant game, Klothys’s last ability causes the opposing team to lose 4 life and you gain 2 life.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Tcgplayer 2.71 USD / 3.41 USD
    Cardkingdom / 3.49 USD 2.79 USD
    Cardmarket 2.98 EUR / 3.95 EUR
    Manapool 1.79 USD / 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

    Svella, Ice Shaper #88380 Legendary Snow Creature — Troll Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Troll
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the spell has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell using Svella’s ability, you do so as part of the resolution of that ability. You can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • In some unusual cases, the order of your library will matter as you cast the spell from among the revealed cards. Remember that looking at the top cards of your library doesn’t change their order or allow you to change their order. You don’t put the cards on the bottom of your library until after you are done casting the spell.
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
  • Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for {S} using mana that wasn’t produced by a snow source.
  • Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don’t spend any snow mana to cast them; their additional effects simply won’t do anything.
  • The Kaldheim set doesn’t have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn’t apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs.
  • The spell you cast with Svella’s last ability is cast from your library.
  • The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
  • You’ll put the cards you didn’t cast on the bottom of your library before the spell you cast resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color." , : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

    Xenagos, the Reveler #209 Legendary Planeswalker — Xenagos

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Xenagos
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Creature cards with bestow put onto the battlefield with the third ability will be creatures on the battlefield, not Auras.
  • Xenagos's first ability isn't a mana ability. It uses the stack and can be responded to. Count the number of creatures you control as the ability resolves to determine how much mana to add. You choose how much of that mana is red and how much is green at that time.
  • Prices

    Seller Price
    Manapool 0.97 USD / 9.38 USD
    Cardkingdom 2.29 USD / 10.99 USD
    Cardmarket 0.89 EUR / 4.25 EUR
    Tcgplayer / 17.24 USD 1.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Add X mana in any combination of and/or , where X is the number of creatures you control.
    0 Create a 2/2 red and green Satyr creature token with haste.
    −6 Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.