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"Find me cards equivalent to: Svyelun of Sea and Sky"

Equivalent cards to Svyelun of Sea and Sky (Mono-blue, legendary, supports Merfolk):
1. Empress Galina

  • Legendary creature, blue, strong Merfolk synergy (can gain control of other legendary permanents).
    2. Thassa, God of the Sea
  • Legendary, mono-blue, grant creatures unblockable, heavy synergy in blue creature decks.
    3. Sigil Tracer
  • Legendary-like ability for Merfolk, blue, manipulates spells.
    4. Sygg, River Guide
  • Legendary, targets Merfolk (but is Azorius; still, strong Merfolk lord with protection).

Svyelun of Sea and Sky is the best at drawing and protection for Merfolk, but the above are the closest equivalents for mono-blue, legendary Merfolk support.

Found Cards

5 Results

Empress Galina

Sigil Tracer

Svyelun of Sea and Sky

Sygg, River Guide

Thassa, God of the Sea

Empress Galina #9998 Legendary Creature — Merfolk Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 17.99 USD / 22.99 USD
    Tcgplayer / 15.2 USD 15.66 USD
    Manapool / 14.4 USD 12.7 USD
    Cardmarket / 11.81 EUR 10.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Gain control of target legendary permanent. (This effect lasts indefinitely.)

    Sigil Tracer #49 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the controller of the original spell chose to pay an alternative cost (such as prowl) or an additional cost, that choice is also copied.
  • If the spell is modal (that is, it says “choose one —” or “choose two —”), the choice of mode(s) can’t be changed.
  • Sigil Tracer’s ability can copy an instant or sorcery spell that isn’t targeted.
  • Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Sigil Tracer itself) that haven’t been under your control since your most recent turn began to pay the cost.
  • Prices

    Seller Price
    Tcgplayer 4.95 USD / 33.99 USD
    Cardkingdom / 34.99 USD 7.99 USD
    Manapool 3.99 USD / 23.91 USD
    Cardmarket 2.32 EUR / 8.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

    Svyelun of Sea and Sky #310 Legendary Creature — Merfolk God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Damage dealt to creatures remains on those creatures until the cleanup step or until an effect removes that damage. If you control Svyelun of Sea and Sky with at least 4 damage and two other Merfolk and one of those Merfolk leaves the battlefield (or stops being a Merfolk), Svyelun will be destroyed.
  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • Prices

    Seller Price
    Manapool 2.42 USD / 4.93 USD
    Tcgplayer / 7.14 USD 3.56 USD
    Cardmarket / 4.63 EUR 2.7 EUR
    Cardkingdom 4.49 USD / 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls,counterit unless that player pays .)

    Sygg, River Guide #251 Legendary Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 6.12 EUR 0.53 EUR
    Tcgplayer 0.93 USD / 14.95 USD
    Cardkingdom 1.99 USD
    Manapool 0.53 USD / 8.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Target Merfolk you control gains protection from the color of your choice until end of turn.

    Thassa, God of the Sea #71 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 5/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible Scry

    Rules

  • Activating Thassa's last ability after the target creature has been blocked won't change or undo the block.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Tcgplayer 20.3 USD
    Cardkingdom 22.99 USD
    Cardmarket 21.3 EUR
    Manapool 17.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. : Target creature you control can't be blocked this turn.