🤖 ManaHive AI
Equivalent cards to Systems Override (Sorcery, Red, gain control of artifact/creature, untap, gain haste until end of turn):
1. Act of Treason – Sorcery, R2. Gain control of target creature until end of turn, untap, gains haste.
Reason: Same effect, but does not interact with artifacts or charge counters.
2. Hijack – Sorcery, RR1. Gain control of target artifact or creature until end of turn, untap, gains haste.
Reason: Closest baseline to Systems Override by including artifacts.
3. Threaten – Sorcery, R2. Gain control of target creature until end of turn, untap, gains haste.
Reason: Classic version for creatures only.
None include the Spacecraft/charge counter clause, as that is unique, but Systems Override is most similar to Hijack.
4 Results
Act of Treason
Hijack
Systems Override
Threaten
Act of Treason #129 Sorcery
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| Rarity: | Common |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack andHijack #118 Sorcery
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| Rarity: | Common |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.Systems Override #161 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If it's a Spacecraft, put ten charge counters on it. If you do, remove ten charge counters from it at the beginning of the next end step.Threaten #241 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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