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"Find me cards equivalent to: Tainted Sigil"

Equivalent cards to Tainted Sigil (artifact, Black/White color identity, life gain based on recent life lost):
1. Alhammarret's Archive (Artifact, colorless)
— Doubles life gain, similar in life-gain focus.
2. Well of Lost Dreams (Artifact, colorless)
— Lets you draw cards when you gain life.
3. Keen Duelist (Black, not artifact)
— Similar life-loss and gain interplay, but not an artifact.
4. Sanguine Bond (Black, not artifact)
— Triggers after life gain, color match.

Closest artifact with most direct effect:

  • Sunspring Expedition (White, not artifact; gain life based on counters, not life lost).


Reason:

There are no direct artifact equivalents to Tainted Sigil that count all life lost in a turn, but above are closely related in life-gain/loss focus and artifact status; nothing duplicates the exact effect within artifacts in Black/White.

Found Cards

6 Results

Alhammarret's Archive

Keen Duelist

Sanguine Bond

Sunspring Expedition

Tainted Sigil

Well of Lost Dreams

Alhammarret's Archive #27 Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Alhammarret’s Archive is legendary, it’s unlikely that one player will control two. However, if that happens, life gained by that player will be multiplied by four. Three Archives will multiply that life gain by eight, and so on.
  • If an effect would set your life total to a specific number that’s higher than your current life total, that effect would cause you to gain life equal to the difference. Alhammarret’s Archive will then double the amount of life that effect would cause you to gain. For example, if you have 3 life and an effect says that your life total “becomes 10,” your life total will actually become 17.
  • If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.
  • In a Two-Headed Giant game, only the controller of Alhammarret’s Archive is affected by it. If that player’s teammate gains life, Alhammarret’s Archive will have no effect, even when that life gain is applied to the team’s shared life total.
  • Similarly, the effects of the last abilities of multiple Archives are cumulative. If you control two, you’ll draw four times the number of cards, and so on.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Manapool 9.87 USD
    Cardmarket 6.83 EUR
    Tcgplayer 9.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

    Keen Duelist #90058 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.

    Sanguine Bond #1799 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
  • If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Cardkingdom 21.99 USD / 20.99 USD
    Manapool 20.56 USD
    Cardmarket / 15.14 EUR 12.22 EUR
    Tcgplayer 19.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, target opponent loses that much life.

    Sunspring Expedition #37 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool / 0.3 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket 0.11 EUR / 0.26 EUR
    Tcgplayer / 0.38 USD 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, you may put a questcounteron this enchantment. Remove three quest counters from this enchantment andsacrificeit: You gain 8 life.

    Tainted Sigil #83 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you lose enough life to lower your life total to 0 or less, you’ll lose the game as a state-based actions before you activate Tainted Sigil’s ability.
  • Tainted Sigil’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, say one player lost 4 life during the turn and no one else lost any, but that same player also gained 6 life that turn. That player has a higher life total than they started the turn with — but Tainted Sigil’s ability counts only the life loss, so you’ll gain 4 life.
  • Tainted Sigil’s ability counts the life lost by all players, including you.
  • When Tainted Sigil’s ability resolves, it checks how much life each player lost over the course of the turn, then it totals that number and you gain that much life in one shot. It doesn’t matter how a player lost life or what caused it. It also doesn’t matter if Tainted Sigil wasn’t on the battlefield when some or all of the life was lost.
  • Prices

    Seller Price
    Cardmarket 0.75 EUR / 2.98 EUR
    Cardkingdom 2.49 USD / 8.99 USD
    Tcgplayer / 4.32 USD 1.47 USD
    Manapool / 1.82 USD 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)

    Well of Lost Dreams #1181 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 5.8 USD / 6.38 USD
    Cardmarket 5.67 EUR / 6.05 EUR
    Cardkingdom / 8.99 USD 9.49 USD
    Tcgplayer 6.5 USD / 6.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.