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"Find me cards equivalent to: Tajuru Stalwart"

Equivalent cards to Tajuru Stalwart (mono-green Creature with Converge mechanic):
1. Electrostatic Pummeler (colorless, but similar gets counters equal to resources/energy spent)
2. Maulfist Revolutionary (Green, enters with counters and proliferates, not Converge but similar effect)
3. Leeching Sliver (Green, tribal, but not a direct equivalent—very few pure-green creatures have a converge mechanic)

Verdant Confluence and Opal Paladin have multicolor/counter themes but do not function like Tajuru Stalwart.
Note: There are no other green or mono-green creatures with Converge; Tajuru Stalwart is unique in that aspect.

Found Cards

5 Results

Electrostatic Pummeler

Leeching Sliver

Maulfist Revolutionary

Tajuru Stalwart

Verdant Confluence

Electrostatic Pummeler #KLD-210 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The value of X is determined as Electrostatic Pummeler's last ability resolves.
  • If this creature's power is negative as its ability resolves, X is considered to be 0.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD
    Cardkingdom 1.29 USD
    Manapool 0.51 USD
    Cardmarket 0.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you get (three energy counters). Pay : This creature gets +X/+X until end of turn, where X is its power.

    Leeching Sliver #632 Creature — Sliver

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Sliver
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like indestructible and the ability granted by Belligerent Sliver, having more than one instance of the ability doesn’t provide any additional benefit.
  • If you change the creature type of a Sliver you control so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures you control.
  • Slivers in this set affect only Sliver creatures you control. They don’t grant bonuses to your opponents’ Slivers. This is the same way Slivers from the Magic 2014 core set worked, while Slivers in earlier sets granted bonuses to all Slivers.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Cardmarket 1.83 EUR
    Tcgplayer 3.39 USD
    Manapool 2.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Sliver you control attacks, defending player loses 1 life.

    Maulfist Revolutionary #168 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Maulfist Revolutionary’s triggered ability gives only one counter of each kind. It doesn’t double the number of each kind of counter. For example, if a creature has two +1/+1 counters and a charge counter on it, it gets one +1/+1 counter and one charge counter.
  • The triggered ability triggers both when Maulfist Revolutionary enters the battlefield and when it dies. You don’t have to choose only one.
  • To give a counter is to put a counter on a permanent or to have a player get a counter. Effects that interact with a player getting counters or counters being placed on permanents interact with Maulfist Revolutionary’s triggered ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters or dies, for each kind ofcounteron target permanent or player, give that permanent or player anothercounterof that kind.

    Tajuru Stalwart #194 Creature — Elf Scout Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
  • If there are any alternative or additional costs to cast a spell with a converge ability, the mana spent to pay those costs will count. For example, if an effect makes sorcery spells cost {1} more to cast, you could pay {W}{U}{B}{R} to cast Radiant Flames and deal 4 damage to each creature.
  • If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
  • The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.
  • Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.16 EUR 0.04 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.05 USD / 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Converge — This creature enters with a +1/+1counteron it for each color of mana spent to cast it.

    Verdant Confluence #575 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • No player can cast spells or activate abilities in between the modes of a resolving spell.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool / 0.51 USD 0.51 USD
    Cardmarket 0.68 EUR
    Tcgplayer 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle