🤖 ManaHive AI
"Find me cards equivalent to: Take"
Equivalent cards to Take (blue sorcery, interacts with +1/+1 counters, draws cards):
1. Inspiring Call (Green, not blue, but removes +1/+1 counters and draws cards)
2. Deep Analysis (Blue, draws cards, but unrelated to +1/+1 counters)
3. Chasm Skulker (Blue creature, not a sorcery, but interacts with +1/+1 counters and cards drawn)
4. Take (your searched card)
Closest blue sorcery with +1/+1 counter interaction is rare or non-existent in mono-blue; Take from Toil // Trouble is the primary example. Most similar effects are in green.
Found Cards
4 Results
Chasm Skulker
Deep Analysis
Inspiring Call
Toil
Chasm Skulker #214 Creature — Squid Horror
Info
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| Identifies: | |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 1/1 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: | |
| Tokens: |
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Whenever you draw a card, put a +1/+1counteron this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)Deep Analysis #94 aka. Deep Anal Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Common |
| Converted Cost: | 4 |
| Power/Toughness: | / |
| Types: | |
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| Languages: | |
| Layout: | Normal |
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| Saltiness: |
Abilities/Keywords
Flashback
Rules
Text
Target player draws two cards. Flashback—Inspiring Call #2328 Instant
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
Text
Draw a card for each creature you control with a +1/+1counteron it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroythem.)Toil (Toil // Trouble) #133 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Uncommon |
| Converted Cost: | 6 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Split |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Fuse
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.)Trouble (Toil // Trouble) #133 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Uncommon |
| Converted Cost: | 6 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Split |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Fuse
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage