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6 Cards Found

AI 🤖 Find me cards equivalent to: Tangle Angler

Cards equivalent to Tangle Angler (Green color, must attack/block creatures, or force blocks):
1. Druid's Call — Gives the creature a way to force interaction by making creatures fight.
2. Taunting Elf — Forces all creatures able to block it to do so.
3. Tempting Licid — Can force all creatures to block it.
4. Nemesis Trap (not green, but similar interaction with targeting for combat).
5. Lure — Enchantment that forces all creatures able to block enchanted creature to do so.


Reason:
All these are green cards and enable you to force blockers like Tangle Angler does.

Results:

Druid's Call #239 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.87 USD / 19.64 USD
    Cardmarket 1.83 EUR / 9.3 EUR
    Cardkingdom 3.49 USD / 14.99 USD
    Cardsphere 2.88 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

    Lure #211 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.
  • Lure doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.
  • Prices

    Seller Price
    Tcgplayer 80.11 USD
    Cardmarket 65.6 EUR
    Cardsphere 81.32 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature All creatures able to block enchanted creature do so.

    Nemesis Trap #91 Instant — Trap

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Trap
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • Any "enters" abilities of the exiled creature will trigger when the token is put onto the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • If the exiled creature has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the exiled creature was a token, your token copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
  • If the exiled creature was copying something else (for example, if it was a Jwari Shapeshifter), then your token enters as a copy of whatever the exiled creature was copying.
  • If the targeted creature is an illegal target by the time Nemesis Trap resolves, the entire spell doesn't resolve. You won't get a token.
  • If you cast Nemesis Trap during your opponent's declare attackers step, you'll put the token onto the battlefield before the declare blockers step begins and you can block with it this combat. If you cast Nemesis Trap later in the combat phase a, you won't be able to block with the token.
  • If you cast Nemesis Trap for {B}{B}, you may still target any attacking creature, not just the white attacking creature.
  • The token you put onto the battlefield copies exactly what was printed on the exiled creature and nothing more (unless it was copying something else or it was a token; see below). It doesn't copy whether the exiled creature was tapped or untapped, whether it had any counters on it or Auras attached to it, or any non-copy effects that changed its power, toughness, types, color, or so on. For example, if Nemesis Trap targets an animated Celestial Colonnade, the token you put onto the battlefield will be a Celestial Colonnade that's just a land. (Because of this, Nemesis Trap has received minor errata to specify that you put a token, not a "creature token," onto the battlefield.)
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardmarket 0.08 EUR / 0.09 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a white creature is attacking, you may pay rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

    Tangle Angler #128 Creature — Phyrexian Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Infect

    Rules

  • A player who has ten or more poison counters loses the game. This is a state-based action.
  • Activating Tangle Angler’s second ability doesn’t force you to attack with Tangle Angler that turn. If it doesn’t attack, the targeted creature is free to block whichever creature its controller chooses, or block no creatures at all.
  • Damage from a source with infect affects planeswalkers normally.
  • Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
  • If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
  • If you attack with Tangle Angler but a creature you targeted with its activated ability isn’t able to block it (for example, because an effect has granted Tangle Angler intimidate and the other creature is white), the other creature is free to block whichever creature its controller chooses, or block no creatures at all.
  • Infect’s effect applies to any damage, not just combat damage.
  • Tapped creatures, creatures that can’t block as the result of an effect, creatures with unpaid costs to block (such as those from War Cadence), and creatures that aren’t controlled by the defending player are exempt from effects that would require them to block. Such creatures can be targeted by Tangle Angler’s activated ability, but the requirement to block does nothing.
  • The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
  • You may activate Tangle Angler’s second ability multiple times in a turn to force multiple creatures to block it.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.74 USD
    Cardmarket 0.14 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Target creature blocks this creature this turn if able.

    Taunting Elf #122 Creature — Elf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.28 USD / 7.27 USD
    Cardmarket 0.31 EUR / 6.72 EUR
    Cardkingdom 7.99 USD
    Cardsphere 0.29 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures able to block this creature do so.

    Tempting Licid #122 Creature — Licid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Licid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell that can target enchantments but not creatures (such as Clear) is cast targeting the Licid after it has become an enchantment, but the Licid's controller pays the cost, the Licid will no longer be an enchantment. This will result in the spell failing to resolve for having no legal targets.
  • Paying the cost to end the effect is a special action and can't be responded to.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.4 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. All creatures able to block enchanted creature do so.

    Druid's Call Enchantment — Aura Normal - ~$7.16

    Lure Enchantment — Aura Normal - ~$40.61

    Nemesis Trap Instant — Trap Normal - ~$2.19

    Tangle Angler Creature — Phyrexian Horror Normal - ~$1.91

    Taunting Elf Creature — Elf Normal - ~$4.39

    Tempting Licid Creature — Licid Normal - ~$2.57

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