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"Find me cards equivalent to: Tapestry Warden"

Cards equivalent to Tapestry Warden (green, with toughness-based power or vigilance):
1. High Alert — Lets creatures assign combat damage equal to their toughness.
2. Assault Formation — Allows creatures to assign combat damage equal to toughness.
3. Arcades, the Strategist — Similar effect, affects defender creatures, green/white/blue.
4. Doran, the Siege Tower — Black/green/white, lets creatures assign combat damage equal to toughness.


Reason: These all enable toughness-based combat like Tapestry Warden does. Closest color match: Assault Formation, High Alert.

Found Cards

5 Results

Arcades, the Strategist

Assault Formation

Doran, the Siege Tower

High Alert

Tapestry Warden

Arcades, the Strategist #371 Legendary Creature — Elder Dragon

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 4
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • Arcades's last ability doesn't actually change any creature's power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Rabid Bite won't cause a creature with defender to deal damage equal to its toughness.
  • If Arcades leaves the battlefield after a creature with defender has attacked, that creature remains an attacking creature, although it will assign damage equal to its power.
  • Prices

    Seller Price
    Cardmarket 2.69 EUR / 39.17 EUR
    Cardkingdom / 49.99 USD 2.99 USD
    Tcgplayer 2.96 USD / 27.15 USD
    Manapool 4.14 USD / 33.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

    Assault Formation #246 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
  • For example, a 2/3 creature will assign 3 combat damage rather than 2.
  • Prices

    Seller Price
    Cardmarket 0.43 EUR
    Manapool 0.26 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn.

    Doran, the Siege Tower #10 Legendary Creature — Treefolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Doran's ability doesn't actually change creatures' power; it changes only the value of the combat damage they assign. All other rules and effects that check power or toughness use the real values.
  • Doran's ability means, for example, that a 2/3 creature will assign 3 damage in combat instead of 2.
  • This effect is mandatory and affects all creatures.
  • Prices

    Seller Price
    Cardmarket 79.13 EUR
    Manapool 182.96 USD
    Tcgplayer 239.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature assigns combat damage equal to its toughness rather than its power.

    High Alert #182 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • High Alert’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Titanic Brawl won’t cause a creature to fight with its toughness under High Alert.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 3.64 USD
    Manapool / 3.38 USD 0.25 USD
    Cardmarket 0.4 EUR / 2.86 EUR
    Cardkingdom / 3.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. : Untap target creature.

    Tapestry Warden #209 Artifact Creature — Robot Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Robot
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • If a station ability you control resolves while you control Tapestry Warden, but the creature tapped to pay the cost of that station ability is no longer on the battlefield, check the characteristics of that creature as it last existed on the battlefield. If its toughness was greater than its power, use its toughness to determine how many counters are put on the permanent with station.
  • If you activate a station ability while you control Tapestry Warden, but you no longer control Tapestry Warden at the time that ability resolves, use the power of the creature tapped to pay the cost of the station ability to determine how many counters are put on the permanent with station.
  • Tapestry Warden’s second and third abilities don’t actually change any creature’s power. They change only the amount of combat damage the creature assigns and how many counters are put on a permanent with station when the creature is tapped to pay the cost of a station ability. All other rules and effects that check power or toughness use the real values, even if they cause damage “equal to a creature’s power” to be dealt.
  • Prices

    Seller Price
    Tcgplayer / 0.14 USD 0.16 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.11 EUR / 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Each creature you control with toughness greater than its power stations permanents using its toughness rather than its power.