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"Find me cards equivalent to: Targ Nar, Demon-Fang Gnoll"

Equivalent cards to Targ Nar, Demon-Fang Gnoll (Legendary, Gruul, pack tactics/aggressive, buffs, pumps, power-doubling) include:

  • Xenagos, God of Revels (grants haste and doubles another creature's power at combat)
  • Atarka, World Render (legendary, Gruul, gives buffs/keywords to attacking creatures)
  • Grand Warlord Radha (Gruul, legendary, cares about attacking, generates mana)
  • Ruric Thar, the Unbowed (Gruul, legendary, punishes noncreature spells, strong attack focus)


Reason: All are legendary Gruul creatures with abilities focused on attacking or increasing power, similar to Targ Nar, Demon-Fang Gnoll.

Found Cards

5 Results

Atarka, World Render

Grand Warlord Radha

Ruric Thar, the Unbowed

Targ Nar, Demon-Fang Gnoll

Xenagos, God of Revels

Atarka, World Render #149p Legendary Creature — Dragon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 6/4
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 19.99 USD
    Tcgplayer / 9.99 USD 4 USD
    Cardmarket 2.3 EUR / 3.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

    Grand Warlord Radha #195s Legendary Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • After Radha’s triggered ability resolves, you can cast spells and activate abilities before blockers are declared.
  • The amount of mana you’ll add is the number of creatures you attack with. Creatures that are put onto the battlefield attacking before Radha’s triggered ability resolves don’t count, and creatures that attacked but left combat before the triggered ability resolves do count.
  • Prices

    Seller Price
    Cardmarket 0.96 EUR
    Manapool 2.55 USD
    Tcgplayer 3.65 USD
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.

    Ruric Thar, the Unbowed #216 Legendary Creature — Ogre Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach Vigilance

    Rules

  • If Ruric Thar can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having a creature attack, the player isn't forced to pay that cost, so Ruric Thar doesn't have to attack in that case either.
  • Ruric Thar's triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
  • Ruric Thar's triggered ability triggers whenever any player casts a noncreature spell, including you.
  • Prices

    Seller Price
    Tcgplayer / 0.38 USD 0.37 USD
    Cardkingdom / 3.49 USD 0.79 USD
    Manapool 0.52 USD / 1.01 USD
    Cardmarket 0.56 EUR / 1.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

    Targ Nar, Demon-Fang Gnoll #234 Legendary Creature — Gnoll

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Gnoll
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
  • If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
  • Prices

    Seller Price
    Tcgplayer / 0.26 USD 0.1 USD
    Cardmarket / 0.16 EUR 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. : Double Targ Nar's power and toughness until end of turn.

    Xenagos, God of Revels #2061 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • The value of X is calculated only once, as the ability resolves.
  • As Xenagos enters the battlefield, your devotion to red and green will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Xenagos is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on Xenagos remain on it while it's not a creature, even if they have no effect.
  • If Xenagos is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If Xenagos stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes Xenagos to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The type-changing ability that can make Xenagos not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to red and green. It's always a creature spell while it's on the stack.
  • When Xenagos enters the battlefield, your devotion to red and green will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Xenagos's own mana cost are counted when determining this.
  • Xenagos's abilities function as long as it's on the battlefield, regardless of whether it's a creature.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD / 9.49 USD
    Manapool 7.55 USD / 10.31 USD
    Cardmarket 8.55 EUR
    Tcgplayer 7.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.