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"Find me cards equivalent to: Task Mage Assembly"

Cards equivalent to Task Mage Assembly (Red, Enchantment, repeatable damage to creatures, possible symmetrical ability):
1. Pyrohemia – Red enchantment, damages all creatures (and players) for {R}.
2. Cinder Pyromancer – Red, but is a creature, not an enchantment. Just for reference.
3. Barbed Field – Enchantment land, deals 1 damage to attacking creature, not the same but similar flavor.
4. Desert – Land, not an enchantment, but similar damage creature repeatable effect.

There are very few strictly equivalent red enchantments that deal damage to creatures and can be used by any player as a sorcery. Pyrohemia is the closest.

Found Cards

5 Results

Barbed Field

Cinder Pyromancer

Desert

Pyrohemia

Task Mage Assembly

Barbed Field #83 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Land are normally colorless, so effects that care about the color of the damage’s source will not find a color.
  • Prices

    Seller Price
    Cardmarket / 1.38 EUR 0.11 EUR
    Tcgplayer / 0.21 USD 0.4 USD
    Manapool 0.2 USD / 0.77 USD
    Cardkingdom 0.35 USD / 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land Enchanted land has ": This land deals 1 damage to any target."

    Cinder Pyromancer #9 Creature — Elemental Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.46 USD
    Cardmarket 0.27 EUR
    Tcgplayer 0.85 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.

    Desert #118 Land — Desert

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Desert
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability can be used on any player's attacking creatures. This includes your own and creatures in an attack you are not involved in (for multiplayer games).
  • Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
  • The end of combat step happens after combat damage is dealt. You can't use Desert to destroy an attacking creature before it has a chance to deal combat damage.
  • Prices

    Seller Price
    Tcgplayer / 6.81 USD 1.8 USD
    Cardmarket 1.75 EUR / 6.38 EUR
    Cardkingdom / 14.99 USD 4.49 USD
    Manapool / 6.25 USD 2.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land deals 1 damage to target attacking creature. Activate only during the end of combat step.

    Pyrohemia #2211 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each activation is considered a new damage effect. An activation can only be 1 point of damage.
  • It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
  • Note that "until end of turn" effects wear off after "at the beginning of the end step" triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 8.49 USD
    Manapool / 7.79 USD 7.81 USD
    Tcgplayer 7.22 USD / 6.98 USD
    Cardmarket 4.93 EUR / 7.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of the end step, if no creatures are on the battlefield,sacrificethis enchantment. : This enchantment deals 1 damage to each creature and each player.

    Task Mage Assembly #105 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 5.38 EUR 0.31 EUR
    Tcgplayer / 3 USD 0.31 USD
    Cardkingdom 0.49 USD / 5.99 USD
    Manapool / 3.11 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When there are no creatures on the battlefield,sacrificethis enchantment. : This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.