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5 Cards Found

AI 🤖 Find me cards equivalent to: Tazri, Stalwart Survivor

Equivalent cards to Tazri, Stalwart Survivor (white, blue, black, red, green, and focused on Party theme) include:

  • Nalia de'Arnise (W/B, also cares about Party and grants benefits)
  • Orah, Skyclave Hierophant (W/B, Cleric Party synergy)
  • Zareth San, the Trickster (U/B, Rogue synergy)
  • Linvala, Shield of Sea Gate (W/U, Party-related benefits)


Reason:
All are multi-color, care about Party or classes like Cleric/Rogue, and offer similar synergy for Party decks.

Results:

Linvala, Shield of Sea Gate #368 Legendary Creature — Angel Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Angel
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.
  • No abilities of the affected permanent can be activated, including mana abilities.
  • Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
  • The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD / 0.54 USD
    Cardmarket 0.52 EUR / 1.04 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Cardsphere 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

    Nalia de'Arnise #649 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the last ability has resolved, no longer having a full party won't cause any of the creatures that gained deathtouch to lose it.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
  • Nalia doesn't change when you can cast spells. Normally, this means during your main phase when the stack is empty, although flash may change this.
  • Nalia's last ability will check whether you have a full party at the beginning of combat on your turn. If you don't, the ability won't trigger. If the ability does trigger, it will check again as it tries to resolve. If you don't have a full party at that time, the ability won't resolve and none of its effects will happen.
  • The top card of your library isn't in your hand, so you can't take other actions that would normally be allowed from your hand, such as discarding it due to an effect or activating a cycling ability.
  • You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You have a "full party" if the number of creatures in your party is four (that is, you control a Cleric, a Rogue, a Warrior, and a Wizard, and they are four different creatures).
  • You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardmarket 13.8 EUR / 0.2 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1counteron each creature you control and those creatures gain deathtouch until end of turn.

    Orah, Skyclave Hierophant #385 Legendary Creature — Kor Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • If a creature on the battlefield or a creature card in a graveyard has {X} in its mana cost, X is considered to be 0.
  • If another Cleric you control dies at the same time as Orah, Orah's ability triggers for that Cleric in addition to triggering for itself.
  • Orah's ability can target a Cleric card that was put into your graveyard at the same time as the Cleric whose death caused the ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.

    Tazri, Stalwart Survivor #154 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • The mana produced by the ability granted by Tazri's first ability may be spent only to activate an ability of a creature on the battlefield. It can't be spent to activate abilities of creature cards in other zones.
  • The other activated ability the creature must have can be any activated ability, including one that can't be activated at the moment, or even one that can't be activated while the creature is on the battlefield. For example, you could tap a creature with cycling and Tazri's ability for mana.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.3 USD
    Cardmarket 0.28 EUR / 0.53 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." , :Millfive cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.

    Zareth San, the Trickster #242 Legendary Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash

    Rules

  • Although Zareth San is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • Before blockers are declared, attacking Rogues are neither blocked nor unblocked, so you can't pay the cost to activate Zareth San's second ability.
  • If Zareth San leaves your hand before its second ability resolves, the ability does nothing as it resolves. Zareth San remains in its new zone and the Rogue you returned remains in its owner's hand.
  • If a creature in combat has first strike or double strike, you can activate Zareth San's second ability during the first-strike combat damage step. Zareth San will deal combat damage during the regular combat damage step in this case, even if it somehow gains first strike.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Zareth San's last ability are exiled.
  • To activate Zareth San's second ability, you reveal it in your hand. It remains revealed until the ability has resolved.
  • You choose which player or planeswalker Zareth San is attacking. It doesn't have to be attacking the same player or planeswalker that the returned Rogue was attacking.
  • Zareth San's second ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, Zareth San won't normally deal combat damage.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.16 USD
    Cardmarket 0.2 EUR / 0.29 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash , Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

    Linvala, Shield of Sea Gate Legendary Creature — Angel Wizard Normal - ~$0.61

    Nalia de'Arnise Legendary Creature — Human Rogue Normal - ~$3.83

    Orah, Skyclave Hierophant Legendary Creature — Kor Cleric Normal - ~$0.32

    Tazri, Stalwart Survivor Legendary Creature — Human Warrior Normal - ~$0.34

    Zareth San, the Trickster Legendary Creature — Merfolk Rogue Normal - ~$0.29

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