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"Find me cards equivalent to: Teething Wurmlet"

Equivalent cards to Teething Wurmlet (mono-green, Wurm, cares about artifacts, or gains life):
1. Teething Wurmlet (reference card, unique for green and artifacts).
2. Tireless Tracker – Green, gains +1/+1 counters when clues (artifacts) enter, not a Wurm, but card advantage and synergy.
3. Scute Swarm – Green, creates tokens (sometimes artifact tokens), not a Wurm, cares about landfall and board growth.
4. Giant Adephage – Green, Wurm, cares about combat, not artifacts or life.
5. Lifecrafter's Gift – Green, adds +1/+1 counters, not a creature.

Note: There are no other green Wurms with both artifact and life-gain synergies exactly like Teething Wurmlet. Closest analogs in green are cards that care about artifacts (like Tireless Tracker) or gain life on artifact triggers, but none fit all the specifics.

Found Cards

5 Results

Giant Adephage

Lifecrafter's Gift

Scute Swarm

Teething Wurmlet

Tireless Tracker

Giant Adephage #1415 Creature — Insect

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 7/7
Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Trample

    Rules

  • As the token is created, it checks the printed values of the Giant Adephage it's copying—or, if the Giant Adephage whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it onto the battlefield—as well as any copy effects that have been applied to it. It won't copy counters on the Giant Adephage, nor will it copy other effects that have changed Giant Adephage's power, toughness, types, color, or so on. Normally, this means the token will simply be a Giant Adephage. But if any copy effects have affected that Giant Adephage, they're taken into account.
  • Prices

    Seller Price
    Cardmarket / 3.4 EUR 3.47 EUR
    Tcgplayer / 7.38 USD 5.61 USD
    Manapool 6.03 USD / 5.41 USD
    Cardkingdom 6.99 USD / 5.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

    Lifecrafter's Gift #114 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each +1/+1 counter put on the target creature is a separate event. Replacement effects may affect each of these counters being put on the creature.
  • If the target creature is an illegal target by the time Lifecrafter's Gift tries to resolve, the spell doesn't resolve. No creatures receive +1/+1 counters.
  • If there is a +1/+1 counter on a noncreature permanent you control, such as a Vehicle that isn't crewed, it won't get another one from Lifecrafter's Gift.
  • The state-based action that removes matching +1/+1 and -1/-1 counters won't check until after Lifecrafter's Gift finishes resolving. It's possible put a +1/+1 counter on a creature with a -1/-1 counter on it and then give it a second +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.48 USD
    Manapool / 0.17 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.06 EUR / 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature, then put a +1/+1counteron each creature you control with a +1/+1counteron it.

    Scute Swarm #7048 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
  • The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
  • The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 20.99 USD
    Manapool / 20.82 USD 16.54 USD
    Cardmarket 12.47 EUR / 15.21 EUR
    Tcgplayer 18.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    Teething Wurmlet #192s Creature — Wurm

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Wurm
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 0.68 USD
    Cardmarket 0.94 EUR
    Manapool 1.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature has deathtouch as long as you control three or more artifacts. Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1counteron this creature.

    Tireless Tracker #110 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.26 EUR
    Tcgplayer 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") Whenever yousacrificea Clue, put a +1/+1counteron this creature.