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"Find me cards equivalent to: Teferi, Hero of Dominaria Emblem"

Closest equivalents (with similar control/exile effects in white/blue):
1. Teferi, Hero of Dominaria (the original source of the emblem)
2. Narset Transcendent (its emblem exiles spells, not permanents)
3. Venser, the Sojourner (emblem exiles permanents you control, so not a direct equivalent)
4. Dovin Baan (emblem exiles permanents when dealing combat damage)
5. Tamiyo, Field Researcher (emblem exiles permanents after drawing cards, but only nonland)


Reason: None offer the exact emblem effect, but these blue/white planeswalkers generate similar exile/control emblems. Teferi, Hero of Dominaria remains unique for exiling on draw.

Found Cards

5 Results

Dovin Baan

Narset Transcendent

Tamiyo, Field Researcher

Teferi, Hero of Dominaria

Venser, the Sojourner

Dovin Baan #179s Legendary Planeswalker — Dovin

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Dovin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • An opponent affected by Dovin Baan's emblem chooses which two of their permanents to untap, not you.
  • Dovin Baan's first ability can target any creature, not just one with an activated ability. It can also be activated targeting no creature at all.
  • Prices

    Seller Price
    Tcgplayer 4.88 USD
    Cardmarket 3 EUR
    Manapool 4.55 USD
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
    −1 You gain 2 life and draw a card.
    −7 You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."

    Narset Transcendent #225 Legendary Planeswalker — Narset

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Narset
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If a spell that exiles itself as part of its own resolution, such as Volcanic Vision, gains rebound, the ability that lets you cast the spell again won’t be created. The spell will simply be exiled.
  • When resolving Narset’s first ability, if the top card of your library is a creature or a land card, or if you don’t wish to put it into your hand, it isn’t revealed.
  • Prices

    Seller Price
    Cardmarket 5.32 EUR / 17.3 EUR
    Cardkingdom / 19.99 USD 8.99 USD
    Tcgplayer / 23.17 USD 8.92 USD
    Manapool 4.43 USD / 15.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
    −2 When you next cast an instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
    −9 You get an emblem with "Your opponents can't cast noncreature spells."

    Tamiyo, Field Researcher #245 Legendary Planeswalker — Tamiyo

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tamiyo
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Tamiyo’s first ability targets two creatures, and both deal combat damage at the same time, the delayed triggered ability triggers twice.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
  • Tamiyo’s first ability can target creatures you don’t control. You’ll draw a card, not their controller, if they deal combat damage.
  • Tamiyo’s first ability sets up a delayed triggered ability that triggers even if Tamiyo has left the battlefield before those creatures deal combat damage.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
    −2 Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
    −7 Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

    Teferi, Hero of Dominaria #2 Legendary Planeswalker — Teferi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Teferi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You choose the target for the triggered ability of Teferi's emblem after you've seen the card you drew.
  • You don't decide which two lands to untap until the next end step.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card. At the beginning of the next end step, untap up to two lands.
    −3 Put target nonland permanent into its owner's library third from the top.
    −8 You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

    Venser, the Sojourner #135 Legendary Planeswalker — Venser

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Venser
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
  • If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
  • If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
  • The first ability can target any permanent you own, including those another player controls.
  • Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
  • Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
  • Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Prices

    Seller Price
    Manapool 2.9 USD / 15.84 USD
    Cardkingdom / 24.99 USD 6.99 USD
    Tcgplayer / 22.74 USD 6.81 USD
    Cardmarket 3.96 EUR / 10.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
    −1 Creatures can't be blocked this turn.
    −8 You get an emblem with "Whenever you cast a spell, exile target permanent."