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"Find me cards equivalent to: Telekinetic Bonds"

Equivalent cards to Telekinetic Bonds (Enchantment, Blue, triggered by discard, interacts with permanents) in blue are rare, but here are some similar cards:

  • Megrim (Black): Triggers on discard, but deals damage instead; not blue.
  • Chains of Mephistopheles (Black): Alters discard, not blue.
  • Tolarian Entrancer (Blue, Creature): Can tap creatures, less similar.
  • Willbreaker (Blue, Creature): Steals creatures when targeted, related to interaction.
  • Sphinx's Tutelage (Blue, Enchantment): Triggers on draw, not discard.

Closest in blue: Telekinetic Bonds is unique for blue; there aren’t direct blue equivalents. Effects triggering on discard are much more common in black. For tapping/untapping on triggers, see examples like:

  • Pemmin’s Aura (Enchantment, Blue): Can tap/untap enchanted creature for U.
  • Fatestitcher (Blue): Taps/untaps permanents.
  • Retraction Helix (Blue, Instant): Temporary tap/untap on a creature.

Summary:
No direct blue enchantment does exactly what Telekinetic Bonds does. Blue alternatives typically tap/untap permanents but are not tied to discard triggers. Consider using creatures or Auras to replicate some effect.

Found Cards

8 Results

Chains of Mephistopheles

Fatestitcher

Megrim

Retraction Helix

Sphinx's Tutelage

Telekinetic Bonds

Tolarian Entrancer

Willbreaker

Chains of Mephistopheles #63 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Cards which are drawn as a cost are affected by this card because replacement effects can alter the payment of costs.
  • The effect is cumulative. If there are two of these on the battlefield, each of them will modify each draw (after the first one if during the draw step), and will cause the player to discard or to “mill” a card from their library. As they resolve in order, the player must discard if possible. Once the player fails to discard and instead “mills” a card, all further effects of additional Chains of Mephistopheles will not do anything. This is because the “mill” also replaces the draw effect and the player is no longer drawing a card. You handle them in order. Each one makes you discard first and then continue or else mill a card and lose the draw.
  • A player’s normal card draw on their turn is exempt from this effect. All other draws will be affected.
  • Here’s what happens when Chains of Mephistopheles replaces a player’s draw: — If that player has at least one card in their hand, they discard a card and then draws a card. — If that player’s hand is empty, they put the top card of their library into their graveyard. The player doesn’t draw a card at all.
  • If a spell or ability would cause a player to draw multiple cards, this is treated as a number of individual “draw one card” actions. Apply the effect of Chains of Mephistopheles to each one.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn'tdiscarda card this way, theymilla card.

    Fatestitcher #835 Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Unearth

    Rules

  • Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
  • At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
  • If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
  • If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
  • Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Manapool 1.89 USD
    Tcgplayer 3.33 USD
    Cardmarket 3.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may tap or untap another target permanent. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

    Megrim #62 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.71 EUR
    Cardkingdom 1.79 USD
    Tcgplayer 2.76 USD
    Manapool 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent discards a card, this enchantment deals 2 damage to that player.

    Retraction Helix #A25-71 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.25 EUR
    Tcgplayer 0.39 USD
    Manapool 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

    Sphinx's Tutelage #75 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Colorless is not a color, so putting two colorless cards into a graveyard won’t cause the process to repeat.
  • The process will keep repeating as long as both cards share a color and neither is a land card.
  • Prices

    Seller Price
    Tcgplayer 4.72 USD / 9.35 USD
    Cardkingdom / 12.99 USD 4.99 USD
    Manapool / 8.83 USD 3.19 USD
    Cardmarket / 5.77 EUR 2.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. : Draw a card, thendiscarda card.

    Telekinetic Bonds #52 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 10.16 EUR 0.24 EUR
    Manapool / 14.19 USD 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer / 7.12 USD 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

    Tolarian Entrancer #56 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The control change has no duration; you’ll retain control of that creature until the game ends or until some other effect causes it to change control. It doesn’t matter if Tolarian Entrancer leaves the battlefield, or if Tolarian Entrancer has already left the battlefield by the time the “at end of combat” ability triggers.
  • Prices

    Seller Price
    Tcgplayer 1.8 USD
    Cardkingdom 2.49 USD
    Cardmarket 1.15 EUR
    Manapool 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.

    Willbreaker #84 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Willbreaker leaves the battlefield, you no longer control it, and its control-change effect ends.
  • If another player gains control of Willbreaker, its control-change effect ends. Regaining control of Willbreaker won’t cause you to regain control of the creature.
  • If you lose control of Willbreaker before its ability resolves, you won’t gain control of the creature at all.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 3.99 USD
    Manapool 1.47 USD / 4.82 USD
    Tcgplayer 1.8 USD / 4.46 USD
    Cardmarket 1.99 EUR / 3.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.