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"Find me cards equivalent to: Tember City"

Equivalent cards to Tember City (colorless, punishing for tapping lands, sacrifice on chaos) in Planechase are rare, but here are some similar Plane cards:
1. The Æther Flues (Type: Plane — Iquatana, Color: C)
Has effects based on casting creatures and a chaos ability granting bonuses, but not mana-punishing.
2. Gavony (Type: Plane — Innistrad, Color: C)
Provides a minor benefit for creatures, chaos causes everyone to sacrifice creatures.

Direct equivalents with the same punishing mechanic don't exist, but for similar damage when land is tapped effects in colorless look at cards like:

  • Manabarbs (Red, not colorless, Enchantment: Players take damage for tapping lands)

However, there’s currently no exact colorless or generic Plane that does both effects the way Tember City does. Tember City is one-of-a-kind in Planechase.

Found Cards

3 Results

Gavony

Manabarbs

Tember City

Gavony #15 Plane — Innistrad

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Innistrad
  • Languages:
    Layout:
    Planar

    Rules

  • If another player gains control of one of your creatures after the chaos ability resolves, that creature will continue to have indestructible until end of turn.
  • The chaos ability grants indestructible only to creatures that you control at the time it resovles. Creatures that you gain control of later in the turn will not have indestructible.
  • Prices

    Seller Price
    Cardmarket 0.39 EUR
    Manapool 1.45 USD
    Cardkingdom 0.79 USD
    Tcgplayer 1.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.

    Manabarbs #212 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.
  • If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.
  • On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.
  • The ability will trigger each time a land is tapped for mana. Each ability is separate.
  • This ability is not a mana ability. It goes on the stack and can be responded to.
  • Prices

    Seller Price
    Manapool 10.4 USD
    Cardmarket 3.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

    Tember City #44342 Plane — Kinshala

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Kinshala
  • Languages:
    Layout:
    Planar

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.