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"Find me cards equivalent to: Tempest Djinn"

Equivalent cards to Tempest Djinn (mono-blue, scales with Islands, similar creature, flying):
1. Tolarian Serpent – Gets +1/+1 if you control an Island, but more expensive and not directly scaling.
2. Serendib Efreet – Blue, flying, powerful for cost but does not scale with Islands.
3. Warden of Evos Isle – Flying, but does not scale with Islands.
4. Sphinx of Foresight – Flying, mono-blue, but static stats.
5. Tempest Djinn – Your searched card, best fitting the requirements (mono-blue, flying, scales with basic Islands).

Very few cards have the exact same effect as Tempest Djinn, but all above are mono-blue flying creatures. Scaling with basic lands is rare in blue creatures.

Found Cards

5 Results

Serendib Efreet

Sphinx of Foresight

Tempest Djinn

Tolarian Serpent

Warden of Evos Isle

Serendib Efreet #79 Creature — Efreet

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Efreet
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, this creature deals 1 damage to you.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.49 USD
    Tcgplayer 0.37 USD / 0.75 USD
    Manapool / 0.65 USD 0.15 USD
    Cardmarket 0.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Tempest Djinn #68p Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Tempest Djinn's ability that modifies its power applies only while it's on the battlefield. In all other zones, it's a 0/4 creature card.
  • Prices

    Seller Price
    Cardmarket / 0.43 EUR 1.09 EUR
    Cardkingdom / 4.49 USD 0.79 USD
    Manapool 1.82 USD / 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature gets +1/+0 for each basic Island you control.

    Tolarian Serpent #57 Creature — Serpent

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Serpent
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If less than seven cards in the library, move all that are there.
  • Prices

    Seller Price
    Manapool 0.5 USD
    Cardmarket 1.14 EUR
    Tcgplayer 1.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,millseven cards.

    Warden of Evos Isle #63 Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature spell that doesn't have flying won't cost less even if an effect will cause the creature to have flying once on the battlefield. This is also true if the creature spell itself has an ability that gives it flying once on the battlefield under certain conditions, even if those conditions are true.
  • The last ability of Warden of Evos Isle can't reduce the colored mana requirement of a creature spell with flying.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Creature spells with flying you cast cost less to cast.