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"Find me cards equivalent to: Tempest Technique"

Cards equivalent to Tempest Technique based on your criteria (Enchantment — Aura, white, pumps creature based on enchantments):
1. Ethereal Armor

  • Cost: W
  • Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

  • Reason: Same type, color, and pump mechanic, just lacks storm.
    2. All That Glitters
  • Cost: 1W
  • Gives +1/+1 for each artifact and enchantment you control.

  • Reason: Broader pump but same color and type.
    3. Sage’s Reverie
  • Cost: 3W
  • Enchanted creature gets +1/+1 for each enchantment you control, and draws cards.

  • Reason: Same color, same Aura type, similar effect.

“Tempest Technique” is included as the searched card. Storm is extremely rare on Auras, so these cards fill the rest of your criteria.

Found Cards

3 Results

All That Glitters

Ethereal Armor

Tempest Technique

All That Glitters #1 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A permanent that's both an artifact and an enchantment is counted only once.
  • Because All That Glitters is an enchantment, the enchanted creature usually gets at least +1/+1.
  • You still control Auras that you put onto the battlefield attached to a permanent you don't control.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

    Ethereal Armor #293 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Ethereal Armor counts each enchantment you control, including itself and any Auras you control that are attached to an opponent or to permanents controlled by an opponent.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 22.99 USD
    Tcgplayer 1.66 USD / 16.54 USD
    Manapool 0.67 USD / 17.94 USD
    Cardmarket / 9.12 EUR 1.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

    Tempest Technique #56 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Storm

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
  • A resolving copy of a permanent spell becomes a token. That token isn’t “created” and won’t interact with abilities that care about tokens being created.
  • Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
  • The copies are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • Prices

    Seller Price
    Cardmarket / 1.28 EUR 1.61 EUR
    Cardkingdom 1.49 USD
    Tcgplayer 2.35 USD
    Manapool 1.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control.