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"Find me cards equivalent to: Templar Knight"

Here are some equivalent cards to Templar Knight with similar attributes (Creature — Human Knight, color White):
1. Leonin Vanguard

  • Creature — Cat Soldier
  • Gets +1/+1 and gains lifelink if you control 3+ creatures.
    2. Knight of Grace
  • Creature — Human Knight
  • First strike, hexproof from black.
    3. Benalish Marshal
  • Creature — Human Knight
  • Other creatures you control get +1/+1.
    4. Sigiled Paladin
  • Creature — Human Knight
  • First strike, exalted.

Templar Knight itself is unique due to the search effect and the any number in deck rule. The above cards match on color and type, but not all unique abilities.

Found Cards

5 Results

Benalish Marshal

Knight of Grace

Leonin Vanguard

Sigiled Paladin

Templar Knight

Benalish Marshal #6p Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Benalish Marshal leaves the battlefield during that turn.
  • Prices

    Seller Price
    Tcgplayer 5.09 USD / 7.66 USD
    Cardmarket 0.88 EUR / 1.61 EUR
    Manapool / 8.33 USD 5.88 USD
    Cardkingdom 9.49 USD / 13.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other creatures you control get +1/+1.

    Knight of Grace #23 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • "Hexproof from [quality]" is a variant of the hexproof ability. "Hexproof from black" means "This permanent can't be the target of black spells your opponents control or abilities of black sources your opponents control."
  • If an effect says that a creature loses hexproof or can be targeted as though it didn't have hexproof, this applies to hexproof from black as well.
  • Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control.
  • Prices

    Seller Price
    Cardmarket / 0.4 EUR 0.12 EUR
    Manapool 0.15 USD / 0.39 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer 0.19 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

    Leonin Vanguard #22 Creature — Cat Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't control three or more creatures as Leonin Vanguard's ability resolves, the ability does nothing. However, if you do control three or more creatures as it resolves, the +1/+1 bonus doesn't stop applying if you no longer control three creatures later in the turn.
  • If you don't control three or more creatures as your combat phase begins, Leonin Vanguard's ability won't trigger at all. Causing a permanent to become a creature during the beginning of combat step won't cause Leonin Vanguard's ability to trigger.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR / 0.55 EUR
    Manapool 0.23 USD / 0.82 USD
    Cardkingdom 0.79 USD / 1.99 USD
    Tcgplayer 0.28 USD / 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.

    Sigiled Paladin #27 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • Exalted abilities will resolve before blockers are declared.
  • Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won’t trigger.
  • If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • In a Two-Headed Giant game, a creature “attacks alone” if it’s the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate’s exalted abilities won’t.
  • Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they’re ignored by exalted abilities. They won’t cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR / 0.5 EUR
    Tcgplayer / 0.8 USD 0.23 USD
    Manapool / 0.82 USD 0.18 USD
    Cardkingdom / 1.99 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

    Templar Knight #183 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • The last ability of Templar Knight also lets you ignore the “singleton” rule in formats like Commander.
  • The last ability of Templar Knight lets you ignore the “four-of” rule. It doesn’t let you ignore format legality. For example, you can’t add Templar Knight to a Standard or Pioneer deck.
  • Prices

    Seller Price
    Tcgplayer 4.35 USD
    Manapool / 2.44 USD 2.44 USD
    Cardmarket 1.64 EUR
    Cardkingdom 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance , Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, thenshuffle A deck can have any number of cards named Templar Knight.