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8 Cards Found

AI 🤖 Find me cards equivalent to: Temporal Spring

Equivalent cards to Temporal Spring (Simic colors, bounce + top of library):

  • Reflector Mage (Azorius: bounces but does not put on top)
  • Aether Gust (Izzet: puts red or green spell/permanent on top or bottom)
  • Repulse (Blue only: returns to hand, draws a card)
  • Primal Command (Green: puts noncreature permanent on top)
  • Consign to Memory (Blue: bounces, can escalate with aftermath)
  • Aetherize (Blue: returns attackers to hand)

Closest Simic-colored alternatives:

  • Void Slime (Simic: counter, not bounce)
  • Simic Charm (Simic: can return creature to hand, not library top)

None do exactly both effects for any permanent, but Primal Command is closest for green, lets you put a noncreature permanent on top of library.

Results:

Aether Gust #330 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If a spell is put into its owner’s library, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it no longer exists. This works against a spell that can’t be countered.
  • The owner of the target spell or permanent chooses to put it either on the top or bottom of their library.
  • Prices

    Seller Price
    Tcgplayer 2.45 USD / 2.61 USD
    Cardkingdom 3.49 USD / 2.29 USD
    Cardsphere 2.32 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.

    Aetherize #1667 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat. There's no such thing as an attacking creature outside of the combat phase.
  • Prices

    Seller Price
    Tcgplayer 11.47 USD
    Cardkingdom 17.99 USD
    Cardsphere 10.31 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all attacking creatures to their owner's hand.

    Consign to Memory #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Replicate

    Rules

  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with replicate won't affect the copies.
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keywords (such as prowess) are triggered abilities and will use "when," "whenever," or "at" in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 5.32 USD / 7.76 USD
    Cardmarket 6.14 EUR / 7.72 EUR
    Cardkingdom 10.99 USD / 14.99 USD
    Cardsphere 7.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target triggered ability or colorless spell.

    Primal Command #55 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Primal Command won't be put into your graveyard until after it's finished resolving, which means it won't be shuffled into your library as part of its own effect if you target yourself with its third mode.
  • Primal Command's modes are performed in the order listed. If you put a noncreature permanent on top of its owner's library and have that player shuffle their graveyard into their library, that card is shuffled away.
  • Prices

    Seller Price
    Tcgplayer 2.05 USD 1.83 USD 1.86 USD
    Cardmarket 0.94 EUR / 2.51 EUR
    Cardkingdom 0.99 USD 2.49 USD 0.99 USD
    Cardsphere 2.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, thenshuffle

    Reflector Mage #1108 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the returned creature had no name while it was on the battlefield (likely because the creature was face down), its owner can still cast face-down creature spells with morph or megamorph, or cast the same card face up, before your next turn.
  • In several cases, the name of the creature that was returned won’t match the name of that card once it’s back in its owner’s hand. For example, if the card was copying another creature, it will probably have a different name in its owner’s hand and can be cast again before your next turn. The same is true if a double-faced card with its back face up is returned to its owner’s hand this way.
  • Reflector Mage’s ability doesn’t stop any player from playing lands (in the case that the returned creature was also a land).
  • Prices

    Seller Price
    Tcgplayer 7.34 USD / 6.91 USD
    Cardkingdom 8.49 USD
    Cardsphere 6.35 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

    Repulse #13 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the target creature is an illegal target as Repulse tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.13 USD
    Cardmarket 0.05 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature to its owner's hand. Draw a card.

    Simic Charm #10 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

    Temporal Spring #A107 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target permanent on top of its owner's library.

    Aether Gust Instant Normal - ~$2.63

    Aetherize Instant Normal - ~$13.26

    Consign to Memory Instant Normal - ~$8.61

    Primal Command Sorcery Normal - ~$1.75

    Reflector Mage Creature — Human Wizard Normal - ~$7.27

    Repulse Instant Normal - ~$0.19

    Simic Charm Instant Normal

    Temporal Spring Sorcery Normal

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