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"Find me cards equivalent to: Tergrid's Lantern"

Closest equivalents to Tergrid's Lantern (Legendary Artifact, Black, punishes opponents with life loss/discard/sacrifice choices):
1. Mindslaver – Legendary Artifact, colorless, though not black, allows you to control an opponent's turn.
2. Wishclaw Talisman – Black, not Legendary, lets opponents search their library for a card, then passes to another player.
3. Smokestack – Colorless, not Legendary, forces sacrifice of permanents.

No other black Legendary Artifact directly matches Tergrid's Lantern's effect. It’s quite unique within its color and type.

Found Cards

3 Results

Mindslaver

Smokestack

Wishclaw Talisman

Mindslaver #63 Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
  • If the targeted player skips their next turn, you'll control the next turn the affected player actually takes.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
  • The player you're controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.
  • You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on that player's behalf.
  • You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling that player.
  • You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything.
  • You only control the player. You don't control any of that player's permanents, spells, or abilities.
  • Prices

    Seller Price
    Tcgplayer / 4.85 USD 2.43 USD
    Manapool / 4.86 USD 2.08 USD
    Cardkingdom / 4.99 USD 2.29 USD
    Cardmarket 0.76 EUR / 1.82 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,SacrificeMindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)

    Smokestack #1998 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later.
  • If a player does not have enough permanents, they sacrifice all the ones they have.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 6.49 USD
    Cardmarket / 3.02 EUR 2.16 EUR
    Tcgplayer 4.83 USD / 5.41 USD
    Manapool 4.59 USD / 7.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may put a sootcounteron this artifact. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each sootcounteron this artifact.

    Wishclaw Talisman #110s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once Wishclaw Talisman runs out of wish counters, it remains on the battlefield. You can't activate its last ability at all.
  • You choose which opponent gains control of Wishclaw Talisman while its ability is resolving. If that player later leaves the game, you regain control of Wishclaw Talisman.
  • Prices

    Seller Price
    Manapool 11.17 USD
    Cardkingdom 19.99 USD
    Cardmarket 5.94 EUR
    Tcgplayer 19.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with three wish counters on it. , , Remove a wishcounterfrom this artifact: Search your library for a card, put it into your hand, thenshuffle An opponent gains control of this artifact. Activate only during your turn.