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"Find me cards equivalent to: Terrapact Intimidator"

Equivalent cards to Terrapact Intimidator (Red, enters-the-battlefield choice, Kavu/Scout-ish, token/counter choice):
1. Vexing Devil — Red, gives opponent a choice: let it stay or pay life to make you sacrifice it.
2. Hunted Dragon — Red, has you create a strong creature for you and gives opponent tokens.
3. Risk Factor — Red, opponent chooses: let you draw or take damage.

All give your opponent a choice with a strong upside on either side, similar to Terrapact Intimidator. No card is exactly the same, but these are the closest with similar red choice-based effects.

Found Cards

4 Results

Hunted Dragon

Risk Factor

Terrapact Intimidator

Vexing Devil

Hunted Dragon #106 Creature — Dragon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Haste

    Rules

  • The tokens are the color white and have name and creature type Knight. They are *not* functionally identical to the card White Knight.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.71 USD
    Cardmarket 0.24 EUR
    Manapool 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.

    Risk Factor #113p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn't resolve. You don't draw three cards.
  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardmarket 0.74 EUR / 0.99 EUR
    Tcgplayer / 1.23 USD 1.2 USD
    Cardkingdom / 2.49 USD 1.29 USD
    Manapool / 2.45 USD 1.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

    Terrapact Intimidator #164 Creature — Kavu Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Kavu
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.09 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.15 USD / 0.11 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent may have you create two Lander tokens. If they don't, put two +1/+1 counters on this creature. (A Lander token is an artifact with ", ,Sacrificethis token: Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle")

    Vexing Devil #154 Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player chooses to have Vexing Devil deal 4 damage to them, but some or all of that damage is prevented or redirected, Vexing Devil will still be sacrificed.
  • As Vexing Devil’s ability resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses whether to be dealt 4 damage, then each other opponent in turn order does the same. If any of them do, you sacrifice Vexing Devil.
  • No player may take actions between the time an opponent chooses to be dealt damage by Vexing Devil and the time you sacrifice Vexing Devil. This means that you can’t use a spell or ability (such as Turn to Mist) to stop Vexing Devil from being sacrificed if a player chooses to be dealt damage.
  • Prices

    Seller Price
    Manapool 0.6 USD / 1.04 USD
    Tcgplayer 1 USD / 0.96 USD
    Cardkingdom 1.29 USD / 1.49 USD
    Cardmarket / 0.91 EUR 0.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, any opponent may have it deal 4 damage to them. If a player does,sacrificethis creature.