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"Find me cards equivalent to: Terrapact Intimidator"

There are no exact equivalents to Terrapact Intimidator due to its unique choices and Lander token mechanic, but here are some similar Red creatures with conditional or opponent-choice effects:

  • Vexing Devil: When it enters, any opponent may have it sacrificed. If they do, Vexing Devil deals 4 damage to them.
  • Sower of Discord: Forces opponents to make choices that affect gameplay outcome, though not upon entering.
  • Ilharg, the Raze-Boar: Enters and interacts with creatures and opponent in a unique, red-like way.


Reason:
Terrapact Intimidator is unique for offering a choice and land acceleration in red. Vexing Devil is the closest in giving an opponent a tough choice. All are red creatures.

Found Cards

4 Results

Ilharg, the Raze-Boar

Sower of Discord

Terrapact Intimidator

Vexing Devil

Ilharg, the Raze-Boar #2402 Legendary Creature — Boar God

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Boar
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).
  • If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
  • If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
  • If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
  • If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
  • If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.
  • If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won't return to your hand.
  • If you control another player's God when it dies, you decide whether to put that card into its owner's library.
  • In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
  • You choose which player, planeswalker, or battle the new creature is attacking. It doesn't have to be attacking the same player, planeswalker, or battle that Ilharg is attacking.
  • Prices

    Seller Price
    Manapool / 2.22 USD 1.97 USD
    Tcgplayer / 2.73 USD 3.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    Sower of Discord #187 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sower of Discord is dealt lethal damage at the same time that one of the chosen players is dealt damage, its ability will cause the second player to lose life.
  • If Sower of Discord’s controller is dealt damage that causes them to lose the game at the same time that either of the chosen players is dealt damage, Sower of Discord’s triggered ability won’t resolve and the other chosen player won’t lose life.
  • Sower of Discord’s triggered ability causes the second player to lose life. This isn’t damage and it’s not caused by the source that dealt damage to the first player.
  • You must choose two different players. You can be one of those players.
  • Prices

    Seller Price
    Tcgplayer 4.03 USD / 6.89 USD
    Cardmarket / 4 EUR 2.91 EUR
    Cardkingdom / 8.99 USD 5.99 USD
    Manapool / 4.76 USD 3.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As this creature enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.

    Terrapact Intimidator #164 Creature — Kavu Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Kavu
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.25 USD / 0.21 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.09 EUR / 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent may have you create two Lander tokens. If they don't, put two +1/+1 counters on this creature. (A Lander token is an artifact with ", ,Sacrificethis token: Search your library for a basic land card, put it onto the battlefield tapped, thenshuffle")

    Vexing Devil #154 Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player chooses to have Vexing Devil deal 4 damage to them, but some or all of that damage is prevented or redirected, Vexing Devil will still be sacrificed.
  • As Vexing Devil’s ability resolves, the next opponent in turn order (or, if it’s an opponent’s turn, that opponent) chooses whether to be dealt 4 damage, then each other opponent in turn order does the same. If any of them do, you sacrifice Vexing Devil.
  • No player may take actions between the time an opponent chooses to be dealt damage by Vexing Devil and the time you sacrifice Vexing Devil. This means that you can’t use a spell or ability (such as Turn to Mist) to stop Vexing Devil from being sacrificed if a player chooses to be dealt damage.
  • Prices

    Seller Price
    Cardmarket 1.44 EUR / 0.79 EUR
    Manapool / 0.95 USD 0.52 USD
    Tcgplayer 0.85 USD / 1.24 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, any opponent may have it deal 4 damage to them. If a player does,sacrificethis creature.