cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Tezzeret, Artifice Master Emblem"

No direct equivalent exists for the emblem you've described (since the original Tezzeret, Artifice Master emblem lets you draw cards, not cheat permanents into play).

Closest colorless (C), emblem-like, or repeatable effect:

  • Karn Liberated (emblem - exile all cards, not search or cheat permanents)
  • Ugin, the Spirit Dragon (ultimate wipes the board)

No planeswalker or emblem exists in Magic with exactly that effect.

Reason: Cheating any permanent into play every end step is an extremely powerful, unique ability and not present in existing colorless emblems or planeswalkers.

Found Cards

3 Results

Karn Liberated

Tezzeret, Artifice Master

Ugin, the Spirit Dragon

Karn Liberated #1 Legendary Planeswalker — Karn

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
  • After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
  • Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
  • If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
  • In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
  • In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
  • Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
  • No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
  • Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
  • Players can't move cards between their deck and sideboard before the new game.
  • Players won't have any counters or emblems they had in the original game.
  • The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
  • The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
  • Prices

    Seller Price
    Tcgplayer / 16.99 USD 4.47 USD
    Cardmarket / 13 EUR 3.5 EUR
    Manapool / 16.34 USD 3.46 USD
    Cardkingdom 4.99 USD / 27.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +4 Target player exiles a card from their hand.
    −3 Exile target permanent.
    −14 Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

    Tezzeret, Artifice Master #79s Legendary Planeswalker — Tezzeret

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tezzeret
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you put a permanent onto the battlefield with Tezzeret’s emblem’s ability, any triggered abilities of that permanent that trigger during your end step won’t trigger during that same end step.
  • Prices

    Seller Price
    Cardkingdom 24.99 USD
    Cardmarket 10.25 EUR
    Tcgplayer 14.89 USD
    Manapool 15.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 colorless Thopter artifact creature token with flying.
    0 Draw a card. If you control three or more artifacts, draw two cards instead.
    −9 You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, thenshuffle"

    Ugin, the Spirit Dragon #1 Legendary Planeswalker — Ugin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ugin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose to put permanent cards with morph onto the battlefield with the third ability, you must put them onto the battlefield face up.
  • Ugin, the Spirit Dragon is not a Dragon card; that is, he doesn't have the creature type Dragon. Spells and abilities that refer to Dragon cards or Dragons don't apply to Ugin.
  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
  • Prices

    Seller Price
    Cardkingdom 34.99 USD
    Cardmarket 33.38 EUR / 31.61 EUR
    Tcgplayer 38.68 USD
    Manapool 35.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Ugin deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors.
    −10 You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.