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"Find me cards equivalent to: The Book of Exalted Deeds"

Equivalent cards to The Book of Exalted Deeds (White, Legendary Artifact, Life-gain payoff, Book subtype are rare—focus on similar effect):
1. Alhammarret's Archive
Color: W (Artifact, not Legendary or Book, but supports lifegain strategies)

Reason: Doubles life gain and card draw, strong synergy with life-gain, often in similar decks.
2. Lyra Dawnbringer
Color: W (Legendary Angel, not a Book, creates lifelink for Angels)

Reason: Plays in similar lifegain/Angel decks.
3. Archangel of Thune
Color: W (Creature, not artifact)

Reason: Triggers on life gain to grow your team, classic lifegain synergy.
4. Aetherflux Reservoir
Color: W/U/R/B/G (Colorless, but fits in W decks, lifegain payoff, alternate win)

Reason: Life-gain deck alternate win condition.
5. Angel of Destiny
Color: W (White Angel, life-gain win condition)

Reason: Alternate win condition based on gaining life, similar archetype.

No other Artifact - Book with highly similar effects exists; The Book of Exalted Deeds is unique. Closest equivalents are other life-gain payoffs and alternate win conditions in white.

Found Cards

6 Results

Aetherflux Reservoir

Alhammarret's Archive

Angel of Destiny

Archangel of Thune

Lyra Dawnbringer

The Book of Exalted Deeds

Aetherflux Reservoir #192s Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aetherflux Reservoir's first ability doesn't trigger when you cast Aetherflux Reservoir itself.
  • The first ability counts spells you cast earlier in the turn even if you didn't control Aetherflux Reservoir as you cast them, and even if those spells were countered.
  • The first ability counts the spell that caused it to trigger plus any other spells you cast earlier in the turn.
  • The number of spells you've cast is counted only as Aetherflux Reservoir's triggered ability resolves. For example, if you cast a spell, then respond to the triggered ability with a second spell, you'll gain 4 life total.
  • Prices

    Seller Price
    Tcgplayer 45.99 USD
    Cardmarket 20.89 EUR
    Cardkingdom 54.99 USD
    Manapool 41.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.

    Alhammarret's Archive #27 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Alhammarret’s Archive is legendary, it’s unlikely that one player will control two. However, if that happens, life gained by that player will be multiplied by four. Three Archives will multiply that life gain by eight, and so on.
  • If an effect would set your life total to a specific number that’s higher than your current life total, that effect would cause you to gain life equal to the difference. Alhammarret’s Archive will then double the amount of life that effect would cause you to gain. For example, if you have 3 life and an effect says that your life total “becomes 10,” your life total will actually become 17.
  • If two or more replacement effects would apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.
  • In a Two-Headed Giant game, only the controller of Alhammarret’s Archive is affected by it. If that player’s teammate gains life, Alhammarret’s Archive will have no effect, even when that life gain is applied to the team’s shared life total.
  • Similarly, the effects of the last abilities of multiple Archives are cumulative. If you control two, you’ll draw four times the number of cards, and so on.
  • Prices

    Seller Price
    Tcgplayer 11.04 USD
    Cardmarket 9.09 EUR
    Cardkingdom 12.99 USD
    Manapool 9.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

    Angel of Destiny #ZNR-2 Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 2/6
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny's first triggered ability has you gain life, but the other player has already lost the game and can't gain life.
  • If Angel of Destiny leaves the battlefield before your end step, its last ability won't trigger and won't cause a player to lose the game, even if Angel of Destiny attacked that player earlier.
  • If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.
  • In a Two-Headed Giant game, Angel of Destiny's last ability can trigger as long as your team's life total is greater than your team's starting life total by 15 or more life.
  • Prices

    Seller Price
    Cardmarket 2.58 EUR / 8.39 EUR
    Cardkingdom 10.99 USD
    Manapool 10.19 USD
    Tcgplayer 9.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

    Archangel of Thune #2430 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If a creature you control is dealt lethal damage at the same time that you gain life, it won't receive a counter from Archangel of Thune's ability in time to save it.
  • If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Manapool 32.87 USD
    Tcgplayer 32.96 USD
    Cardmarket 53.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1counteron each creature you control.

    Lyra Dawnbringer #738 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to an Angel you control may become lethal if Lyra leaves the battlefield during that turn.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

    The Book of Exalted Deeds #4s Legendary Artifact — Book

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Book
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The Angel won't lose the ability it gains if it stops being an Angel after the ability resolves.
  • The enlightenment counter placed by the last ability serves as a memory aid. It isn't connected to the granted ability. The Angel keeps that ability even if it loses the counter. Similarly, if the counter is somehow moved to another permanent, that permanent doesn't gain the ability.
  • Prices

    Seller Price
    Tcgplayer 8.69 USD
    Manapool 9.08 USD
    Cardmarket 6.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. , , Exile The Book of Exalted Deeds: Put an enlightenedcounteron target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.