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"Find me cards equivalent to: The Boulder, Ready to Rumble"

Equivalent cards (Legendary Creature, Green, interacts with power or animates lands):

  • The Boulder, Ready to Rumble (your card)
  • Goreclaw, Terror of Qal Sisma — Green, powers up creatures with power 4 or greater; not land animation, but strong synergy.
  • Nissa, Who Shakes the World (not a creature, but animates lands in green)
  • Yorvo, Lord of Garenbrig — Legendary, green, cares about power and +1/+1 counters.
  • Azusa, Lost but Seeking — Legendary green creature that interacts closely with lands, though not animating.

None do exactly what your custom card does, but these are close in color and mechanics. No known legendary green creatures directly animate lands with +1/+1 counters, but Nissa, Who Shakes the World is the closest in effect.

Found Cards

5 Results

Azusa, Lost but Seeking

Goreclaw, Terror of Qal Sisma

Nissa, Who Shakes the World

The Boulder, Ready to Rumble

Yorvo, Lord of Garenbrig

Azusa, Lost but Seeking #1234 Legendary Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Azusa's ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).
  • Prices

    Seller Price
    Cardkingdom 69.99 USD / 89.99 USD
    Manapool / 77.09 USD 71.77 USD
    Tcgplayer / 76.51 USD 71.72 USD
    Cardmarket / 59.16 EUR 44.98 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play two additional lands on each of your turns.

    Goreclaw, Terror of Qal Sisma #208 Legendary Creature — Bear

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
  • If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
  • If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
  • Prices

    Seller Price
    Tcgplayer 2.82 USD
    Cardmarket 2.25 EUR
    Cardkingdom 4.49 USD
    Manapool 1.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

    Nissa, Who Shakes the World #518 Legendary Planeswalker — Nissa

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nissa
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The effect of Nissa's first loyalty ability lasts indefinitely. It doesn't wear off during the cleanup step.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Manapool 4.56 USD
    Cardmarket 4.05 EUR
    Tcgplayer 5.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a Forest for mana, add an additional .
    +1 Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
    −8 You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, thenshuffle

    The Boulder, Ready to Rumble #168 Legendary Creature — Human Warrior Performer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Performer
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Earthbend

    Rules

  • "Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
  • Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
  • If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
  • If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
  • The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for {G}.
  • You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
  • Prices

    Seller Price
    Tcgplayer / 0.34 USD 0.24 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.14 EUR / 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

    Yorvo, Lord of Garenbrig #185s Legendary Creature — Giant Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the entering green creature dies before Yorvo's triggered ability resolves, use its power as it last existed on the battlefield to determine whether Yorvo gets a second +1/+1 counter.
  • Yorvo's triggered ability compares the power of the entering green creature only after putting a +1/+1 counter on Yorvo. If that counter causes Yorvo's power to be greater than or equal to the entering creature's power, it won't get a second +1/+1 counter.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 0.8 USD
    Cardmarket 0.89 EUR
    Manapool 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Yorvo enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1counteron Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1counteron Yorvo.