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"Find me cards equivalent to: The Countdown Is at One"

There are no direct equivalents to The Countdown Is at One, but similar red sorceries involving subgames or unique damage effects include:

  • Shahrazad (white, but notable for subgames; not red)
  • Final Fortune (R, extra turn, high risk/reward)
  • Insurrection (R, dramatic game-changing spell)
  • Epic Experiment (R/U, chaotic/cascade effect)

None copy the subgame aspect with red color identity, and The Countdown Is at One is unique in red for its subgame and damage-doubling clause.

Found Cards

5 Results

Epic Experiment

Final Fortune

Insurrection

Shahrazad

The Countdown Is at One

Epic Experiment #376 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast it, it will be put into your graveyard.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
  • You cast the cards one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
  • Prices

    Seller Price
    Cardmarket / 1.83 EUR 0.29 EUR
    Tcgplayer 0.54 USD / 2.26 USD
    Cardkingdom 0.79 USD / 3.99 USD
    Manapool 0.29 USD / 2.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

    Final Fortune #1956 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you end up skipping the extra turn that is gained, you do not lose the game.
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
  • Prices

    Seller Price
    Cardkingdom 24.99 USD / 34.99 USD
    Manapool / 31.31 USD 19.27 USD
    Tcgplayer 18.44 USD / 31.05 USD
    Cardmarket 17.08 EUR / 29.77 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

    Insurrection #31 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You untap all creatures, control all creatures, and give all creatures haste.
  • Prices

    Seller Price
    Cardmarket / 5.99 EUR 5.18 EUR
    Cardkingdom 15.99 USD
    Tcgplayer / 8.83 USD 8.44 USD
    Manapool 20.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

    Shahrazad #10 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose.
  • Events in a Shahrazad sub-game do not normally trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game.
  • You randomly chose which player chooses to go first or draw first.
  • At the end of a subgame, each player puts all cards they own that are in the subgame into their library in the main game, then shuffles them. This includes cards in the subgame’s Exile zone.
  • Prices

    Seller Price
    Manapool 369.91 USD
    Cardkingdom 549.99 USD
    Tcgplayer 456.74 USD
    Cardmarket 367.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

    The Countdown Is at One #80 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Abilities/Keywords

    Double

    Rules

  • After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.
  • If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
  • If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.
  • To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.
  • Prices

    Seller Price
    Tcgplayer / 0.57 USD 0.25 USD
    Manapool 0.15 USD / 0.57 USD
    Cardmarket / 0.56 EUR 0.12 EUR
    Cardkingdom / 0.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.